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18 Aug 2024 16:21:38 EDT (-0400)
  My chess set (Message 2 to 11 of 21)  
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From: ZenPsycho
Subject: Re: My chess set
Date: 6 May 2001 19:27:15
Message: <3AF5ED20.4090306@yahoo.com>
what would be really cool is a macro that could translate from shorthand 
chess notation to create a full on animation of an entire game. Add a 
swooping camera, and some notation from famous games (deep blue vs issac 
asimov)  and you got yourself a pretty cool pov script there.

Warp wrote:

>   A chess set is not as classic as the reflective sphere on a checkered
> plane, but it comes close. Thus I decided to make one myself.
>   I made it completely from the scratch, all by hand and pure CSG (I have
> played chess quite a lot and I know what the pieces look like, approximately
> at least).
> 
>   Making a chess set is actually quite fun. I recommend it to everyone
> who hasn't done one yet.
>   It's not too difficult (the horse is the piece that requires most work,
> as can see in my image as well).
>   The set forms a very nice hierarcy of objects. In my set the base of each
> piece is the same object; then I made colorless versions of each piece on
> the base object, and then white and black versions of each piece. Then I
> just copied the right number of pieces to the board.
>   It's also easy to make a little macro that positions a piece on the board
> given its coordinates. This way it's easy to actually "move" the pieces
> on the board, as in actual playing.
> 
> 
> chess.jpg
> 
> Content-Type:
> 
> image/jpeg
> Content-Encoding:
> 
> x-uuencode
> 
> 
> ------------------------------------------------------------------------
> attachment.txt
> 
> Content-Type:
> 
> text/plain


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From: Warp
Subject: Re: My chess set
Date: 6 May 2001 19:39:34
Message: <3af5e0b5@news.povray.org>
ZenPsycho <Zen### [at] yahoocom> wrote:
: what would be really cool is a macro that could translate from shorthand 
: chess notation to create a full on animation of an entire game.

  That shouldn't be too hard.

: Add a swooping camera

  I don't think a moving camera is a good idea in this kind of very long
animation unless you have hundreds of megabytes of free disk space :)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Bob H 
Subject: Re: My chess set
Date: 6 May 2001 20:00:54
Message: <3af5e5b6@news.povray.org>
I really like this.  I'm not thrilled with the marble texture though, too
sharp and the lines are so continuous I think is why.  Those reflections
going into sharp focus due to the different camera to object distances is a
neat effect (or reality?).

Bob H.

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3af5c7c9@news.povray.org...
>   A chess set is not as classic as the reflective sphere on a checkered
> plane, but it comes close. Thus I decided to make one myself.
>   I made it completely from the scratch, all by hand and pure CSG (I have
> played chess quite a lot and I know what the pieces look like,
approximately
> at least).
>
>   Making a chess set is actually quite fun. I recommend it to everyone
> who hasn't done one yet.
>   It's not too difficult (the horse is the piece that requires most work,
> as can see in my image as well).
>   The set forms a very nice hierarcy of objects. In my set the base of
each
> piece is the same object; then I made colorless versions of each piece on
> the base object, and then white and black versions of each piece. Then I
> just copied the right number of pieces to the board.
>   It's also easy to make a little macro that positions a piece on the
board
> given its coordinates. This way it's easy to actually "move" the pieces
> on the board, as in actual playing.
>
>


----------------------------------------------------------------------------
----


>
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Nekar Xenos
Subject: Re: My chess set
Date: 7 May 2001 02:38:20
Message: <3af642dc@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3af5e0b5@news.povray.org...
> ZenPsycho <Zen### [at] yahoocom> wrote:
> : what would be really cool is a macro that could translate from shorthand
> : chess notation to create a full on animation of an entire game.
>
>   That shouldn't be too hard.

Depending on how long it takes to render I think you could make a chess game
out of this that povers could play.

Nekar


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From: Phil Clute
Subject: Re: My chess set
Date: 7 May 2001 04:08:53
Message: <3AF65885.3D9203B0@tiac.net>
5....(black)d7 to d6

Nice set. 

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Hugo
Subject: Re: My chess set
Date: 7 May 2001 06:43:51
Message: <3AF67C1B.B6E8547A@post3.tele.dk>
I think the objects are nice but the focal-blur are overdriven and
annoys me.

Apart from that, let me use this chance to remind everyone to BACKUP
their files regulary as I just lost all my POV-work due to a harddisk
crash.

Hugo


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From: Rick [Kitty5]
Subject: Re: My chess set
Date: 7 May 2001 10:49:27
Message: <3af6b5f7@news.povray.org>
very nice - as with bob, think the marble needs work - maybe cracks


--
Rick

Kitty5 WebDesign - http://Kitty5.com
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From: Harold Baize
Subject: Re: My chess set
Date: 7 May 2001 13:54:08
Message: <3af6e140$1@news.povray.org>
Warp:
That is a beautiful chess set. Very nice job on the Knight, which is of
course
the most challenging piece. I don't like the focal blur however, it is too
much.
You wouldn't get that much focal blur with a real camera unless you had a
bad lens with wide open aperture. From a purely aesthetic point it is too
noticeable and detracts from the image. Maybe you could just reduce it a
little.

Harold


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From: John VanSickle
Subject: Re: My chess set
Date: 7 May 2001 14:22:43
Message: <3AF6E8EA.8B43DAB3@erols.com>
Warp wrote:
> 
> ZenPsycho <Zen### [at] yahoocom> wrote:
> : Add a swooping camera
> 
>   I don't think a moving camera is a good idea in this kind of very
> long animation unless you have hundreds of megabytes of free disk
> space :)

It depends on how quickly the camera moves.  In my IRTC anims, the
camera is often moved slowly (say 1 to 3 cm per second), just to keep
otherwise-still shots interesting.  It does boost the files size, but
not by very much.

Regards,
John
-- 
ICQ: 46085459


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From: Harold Baize
Subject: Re: My chess set
Date: 7 May 2001 14:28:36
Message: <3af6e954$1@news.povray.org>
I agree that animations take up large amounts of hard disk, but the limiting
factor is the number of frames you generate, not the camera movement.
Right?

Harold

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3af5e0b5@news.povray.org...
> ZenPsycho <Zen### [at] yahoocom> wrote:
>
>   I don't think a moving camera is a good idea in this kind of very long
> animation unless you have hundreds of megabytes of free disk space :)
>
>- Warp -


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