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what would be really cool is a macro that could translate from shorthand
chess notation to create a full on animation of an entire game. Add a
swooping camera, and some notation from famous games (deep blue vs issac
asimov) and you got yourself a pretty cool pov script there.
Warp wrote:
> A chess set is not as classic as the reflective sphere on a checkered
> plane, but it comes close. Thus I decided to make one myself.
> I made it completely from the scratch, all by hand and pure CSG (I have
> played chess quite a lot and I know what the pieces look like, approximately
> at least).
>
> Making a chess set is actually quite fun. I recommend it to everyone
> who hasn't done one yet.
> It's not too difficult (the horse is the piece that requires most work,
> as can see in my image as well).
> The set forms a very nice hierarcy of objects. In my set the base of each
> piece is the same object; then I made colorless versions of each piece on
> the base object, and then white and black versions of each piece. Then I
> just copied the right number of pieces to the board.
> It's also easy to make a little macro that positions a piece on the board
> given its coordinates. This way it's easy to actually "move" the pieces
> on the board, as in actual playing.
>
>
> chess.jpg
>
> Content-Type:
>
> image/jpeg
> Content-Encoding:
>
> x-uuencode
>
>
> ------------------------------------------------------------------------
> attachment.txt
>
> Content-Type:
>
> text/plain
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ZenPsycho <Zen### [at] yahoo com> wrote:
: what would be really cool is a macro that could translate from shorthand
: chess notation to create a full on animation of an entire game.
That shouldn't be too hard.
: Add a swooping camera
I don't think a moving camera is a good idea in this kind of very long
animation unless you have hundreds of megabytes of free disk space :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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I really like this. I'm not thrilled with the marble texture though, too
sharp and the lines are so continuous I think is why. Those reflections
going into sharp focus due to the different camera to object distances is a
neat effect (or reality?).
Bob H.
"Warp" <war### [at] tag povray org> wrote in message
news:3af5c7c9@news.povray.org...
> A chess set is not as classic as the reflective sphere on a checkered
> plane, but it comes close. Thus I decided to make one myself.
> I made it completely from the scratch, all by hand and pure CSG (I have
> played chess quite a lot and I know what the pieces look like,
approximately
> at least).
>
> Making a chess set is actually quite fun. I recommend it to everyone
> who hasn't done one yet.
> It's not too difficult (the horse is the piece that requires most work,
> as can see in my image as well).
> The set forms a very nice hierarcy of objects. In my set the base of
each
> piece is the same object; then I made colorless versions of each piece on
> the base object, and then white and black versions of each piece. Then I
> just copied the right number of pieces to the board.
> It's also easy to make a little macro that positions a piece on the
board
> given its coordinates. This way it's easy to actually "move" the pieces
> on the board, as in actual playing.
>
>
----------------------------------------------------------------------------
----
>
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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"Warp" <war### [at] tag povray org> wrote in message
news:3af5e0b5@news.povray.org...
> ZenPsycho <Zen### [at] yahoo com> wrote:
> : what would be really cool is a macro that could translate from shorthand
> : chess notation to create a full on animation of an entire game.
>
> That shouldn't be too hard.
Depending on how long it takes to render I think you could make a chess game
out of this that povers could play.
Nekar
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5....(black)d7 to d6
Nice set.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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I think the objects are nice but the focal-blur are overdriven and
annoys me.
Apart from that, let me use this chance to remind everyone to BACKUP
their files regulary as I just lost all my POV-work due to a harddisk
crash.
Hugo
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very nice - as with bob, think the marble needs work - maybe cracks
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Warp:
That is a beautiful chess set. Very nice job on the Knight, which is of
course
the most challenging piece. I don't like the focal blur however, it is too
much.
You wouldn't get that much focal blur with a real camera unless you had a
bad lens with wide open aperture. From a purely aesthetic point it is too
noticeable and detracts from the image. Maybe you could just reduce it a
little.
Harold
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Warp wrote:
>
> ZenPsycho <Zen### [at] yahoo com> wrote:
> : Add a swooping camera
>
> I don't think a moving camera is a good idea in this kind of very
> long animation unless you have hundreds of megabytes of free disk
> space :)
It depends on how quickly the camera moves. In my IRTC anims, the
camera is often moved slowly (say 1 to 3 cm per second), just to keep
otherwise-still shots interesting. It does boost the files size, but
not by very much.
Regards,
John
--
ICQ: 46085459
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I agree that animations take up large amounts of hard disk, but the limiting
factor is the number of frames you generate, not the camera movement.
Right?
Harold
"Warp" <war### [at] tag povray org> wrote in message
news:3af5e0b5@news.povray.org...
> ZenPsycho <Zen### [at] yahoo com> wrote:
>
> I don't think a moving camera is a good idea in this kind of very long
> animation unless you have hundreds of megabytes of free disk space :)
>
>- Warp -
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