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what would be really cool is a macro that could translate from shorthand
chess notation to create a full on animation of an entire game. Add a
swooping camera, and some notation from famous games (deep blue vs issac
asimov) and you got yourself a pretty cool pov script there.
Warp wrote:
> A chess set is not as classic as the reflective sphere on a checkered
> plane, but it comes close. Thus I decided to make one myself.
> I made it completely from the scratch, all by hand and pure CSG (I have
> played chess quite a lot and I know what the pieces look like, approximately
> at least).
>
> Making a chess set is actually quite fun. I recommend it to everyone
> who hasn't done one yet.
> It's not too difficult (the horse is the piece that requires most work,
> as can see in my image as well).
> The set forms a very nice hierarcy of objects. In my set the base of each
> piece is the same object; then I made colorless versions of each piece on
> the base object, and then white and black versions of each piece. Then I
> just copied the right number of pieces to the board.
> It's also easy to make a little macro that positions a piece on the board
> given its coordinates. This way it's easy to actually "move" the pieces
> on the board, as in actual playing.
>
>
> chess.jpg
>
> Content-Type:
>
> image/jpeg
> Content-Encoding:
>
> x-uuencode
>
>
> ------------------------------------------------------------------------
> attachment.txt
>
> Content-Type:
>
> text/plain
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