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Kevin Ellis wrote:
> Thanks, but any chance of some more detailed constructive criticism as
> something feels a bit wrong and I can't quite put my finger on it?
Really? Hmm... I'd guess it has to do with the fog/sky. (shrug)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3AEF3020.D791A1EA@faricy.net...
> Kevin Ellis wrote:
>
> > Thanks, but any chance of some more detailed constructive criticism as
> > something feels a bit wrong and I can't quite put my finger on it?
>
> Really? Hmm... I'd guess it has to do with the fog/sky. (shrug)
>
Thanks. Well I think I've decided that the clouds need to be more
transparent and the grass needs to be a bit greener.
Kev
--
http://perso.libertysurf.co.uk/kevin.ellis
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Kevin Ellis wrote:
> Well I'd better get on with adding something else of my own work that should
> create some shadows which are lacking at the moment. As always comments and
> criticisms more than welcome.
>
Nice picture, I really like it. For criticism: trunk of tree seems to be
"CG" and grass in water could be more "alternating": i'd expect, that
some roots are more inclined, especially in the outer line.
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Thanks Vahur.
Well I've changed the tree to a more willowy tree using Gilles' Maketree,
which I feel looks a lot better. I agree with your comments about the
grasses in the water but I can't quite get them how I would really want so
I'll see what else I can do (probably nothing in the end).
Kev
--
http://perso.libertysurf.co.uk/kevin.ellis
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Kevin Ellis wrote in message <3aef2e00$1@news.povray.org>...
>
>"David Fontaine" <dav### [at] faricy net> wrote in message
>news:3AEF2B1C.5AA1AA15@faricy.net...
>> AC wrote:
>>
>> > wow :)
>>
>> I'll say :)
>>
>
>Thanks, but any chance of some more detailed constructive criticism as
>something feels a bit wrong and I can't quite put my finger on it?
>
>Kev
It quite impressive and serene. The objects seem properly scaled in relation
to one another, and both the water and the sky look quite natural.
As for what seems a bit wrong. . . Well, on the whole my eye feels cheated.
The fog is too dense, obscuring most of the texturing details and the ground
cover lacks sufficient variation in size, placement, and type to compensate.
As a result, I take it all in quickly rather than lingering over, and
appreciating the details. Then I get to the tree, an object with some
clarity, but its not all there. Somehow it has only managed to barely
squeeze itself into view in spite of all of the space available in the pi.
That's just my two cents. It's still better than anything I've ever done. :)
----------------------------------------
Batronyx ^"^
bat### [at] cadronhsa com
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
"Make me one with everything."
----------------------------------------
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Looks great, but i wonder why it's that slow.
It would be interesting to see the foreground, maybe with a boat and some
more detailed view of the grass.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Hi Christoph.
I'm currently working on something to go into the foreground, now on with
the embarassing explanation.
Well I think I found out why the render was so slow when I went to delete
the aa switches in the command line. Unfortunately when I started the render
I was drunk and managed to type +r44 insted of +r4, luckily it stops at +r9,
but it still held it up quite a bit, fortunately I was using method 1 else I
would have been here for a few years :)
Kev
--
http://perso.libertysurf.co.uk/kevin.ellis
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Hi there
thanks for the comments, I've thinned the fog out and am working on some
things to take away the blandness of the horizon. I may move the tree in
slightly but I've changed it for a more willowy style which I feel works a
lot better.
Kev
--
http://perso.libertysurf.co.uk/kevin.ellis
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LOL
"Kevin Ellis" <kev### [at] libertysurf co uk> wrote in message
news:3af19401@news.povray.org...
> the aa switches in the command line. Unfortunately when I started the
render
> I was drunk and managed to type +r44 insted of +r4, luckily it stops at
+r9,
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Very nice image. Why "Imprisoned"?
"Kevin Ellis" <kev### [at] libertysurf co uk> wrote in message
news:3aedaa70@news.povray.org...
> Hi there.
>
> Well I've been rendering this for a couple of days at 0pps and decided to
> stop there (about 200 lines short) and do some more work on it. I can only
> really take the credit for the clouds and the water.
> The hills are an isosurface covered in grass from a modified version of
> Gilles' MakeGrass macro i.e. allow use of trace and hidden patch (other
side
> of hills) removal. I realise this is overkill as the detail is lost in
this
> size render but I just felt like doing it :) The reeds are also made using
> the MakeGrass macro, but the bullrushes are my own work, well something
had
> to be.
> The tree is made with Andrew Clinton's SplineTree, although I may change
it
> to the weeping willow that comes with Gilles' MakeTree. Just thought,
> wouldn't this image be a bit bland without Gilles' hard work :)
>
> Well I'd better get on with adding something else of my own work that
should
> create some shadows which are lacking at the moment. As always comments
and
> criticisms more than welcome.
>
> Kev
> --
> http://perso.libertysurf.co.uk/kevin.ellis
>
>
>
>
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