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In article <3ae9d98a@news.povray.org>, Marc-Hendrik Bremer says...
> Okay, I scaled the water ridgedMF different and made some other minor
> changes. I reduced the size of an area light and raised the accuracy-value
> of the water, so it took only 8 h and a bit.
>
> Now if I could find a way to model the bow-wave (?) and the waves for the
> oars. Any ideas other than an image_map-pigment-function?
>
> Marc-Hendrik
>
> [application/octet-stream]
>
Yes: very much better :) I like the atmosphere. It has an ancient
look...
--
Regards, Sander
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From: Patrick Dugan
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 27 Apr 2001 23:06:38
Message: <3aea33be@news.povray.org>
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Nice looking ship. Is it your own model or is it available anywhere? I
always wanted a ship like that.
"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
news:3ae9d98a@news.povray.org...
> Okay, I scaled the water ridgedMF different and made some other minor
> changes. I reduced the size of an area light and raised the accuracy-value
> of the water, so it took only 8 h and a bit.
>
> Now if I could find a way to model the bow-wave (?) and the waves for the
> oars. Any ideas other than an image_map-pigment-function?
>
> Marc-Hendrik
>
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From: Marc-Hendrik Bremer
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 28 Apr 2001 03:48:11
Message: <3aea75bb@news.povray.org>
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Patrick Dugan schrieb in Nachricht <3aea33be@news.povray.org>...
>Nice looking ship. Is it your own model or is it available anywhere? I
>always wanted a ship like that.
>
It's handcoded and not yet finished (it was modelled to be seen from this
side). In addition I used some Isosurfaces, where pov-primitives would have
been enough, so it does not render to fast. But, if it's not to urgent, I
will see what to add and donate it to an Objects Collection - it will
probably be used in some more of my scenes anyway.
Marc-Hendrik
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From: Christoph Hormann
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 28 Apr 2001 03:55:56
Message: <3AEA779E.64274764@gmx.de>
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Marc-Hendrik Bremer wrote:
>
> Okay, I scaled the water ridgedMF different and made some other minor
> changes. I reduced the size of an area light and raised the accuracy-value
> of the water, so it took only 8 h and a bit.
The height of the waves looks much better now, maybe a lower scale would
be even better (as others mentioned, the scaling in the scene looks
slightly strange anyway, the waves look quite right in relation to the
tower, but not to the ship).
The line from the ship's sail directly in front of the sun should be
changed too IMO.
>
> Now if I could find a way to model the bow-wave (?) and the waves for the
> oars. Any ideas other than an image_map-pigment-function?
>
proximity pattern (see you in some years :-)
if they are in a line or some mathematical arrangement, you could do it
just with calculations.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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From: Marc-Hendrik Bremer
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 28 Apr 2001 04:01:21
Message: <3aea78d1@news.povray.org>
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Sander schrieb ...
>Yes: very much better :) I like the atmosphere. It has an ancient
>look...
Thank you! 'Ancient look' is what I was heading for :-)
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 28 Apr 2001 14:01:06
Message: <3aeb0562$1@news.povray.org>
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Christoph Hormann schrieb in Nachricht <3AEA779E.64274764@gmx.de>...
>The height of the waves looks much better now, maybe a lower scale would
>be even better (as others mentioned, the scaling in the scene looks
>slightly strange anyway, the waves look quite right in relation to the
>tower, but not to the ship).
I scaled it down and it looks indeed better IMO. Don't know, why the scaling
looks strange. Perhaps it's really just the waves, perhaps it's the
viewpoint 6.7 'meter' above waterlevel (as standing on another ship).
>The line from the ship's sail directly in front of the sun should be
>changed too IMO.
>
That's also solved with the differend water, I think, at least if you didn't
like the straight shadow of the line. I'll make it a bit thicker, so it
becomes "complete" with these quality settings.
>>
>> Now if I could find a way to model the bow-wave (?) and the waves for the
>> oars. Any ideas other than an image_map-pigment-function?
>>
>
>proximity pattern (see you in some years :-)
>
Oh, yes! If I'm gooing on vacations for some month I'll give it a try ...
sometimes, maybe :-)
>if they are in a line or some mathematical arrangement, you could do it
>just with calculations.
>
I know the formulars for all parts that meets the water, but I'm a bit
scared by the math needed to rotate and translate them correctly. I'll
probably make an orthographic shot from above and use the image as a map for
a pigment function - may be to slow, though.
Marc-Hendrik
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Much improved water. Something needs to give the ship or the tower a better
sense of scale, they seem mismatched.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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From: Gail Shaw
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 30 Apr 2001 03:37:54
Message: <3aed1652@news.povray.org>
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Marc-Hendrik Bremer <Mar### [at] t-online de> wrote in message
news:3ae9d98a@news.povray.org...
Beautiful. Absolutely beautiful
> Okay, I scaled the water ridgedMF different and made some other minor
> changes. I reduced the size of an area light and raised the accuracy-value
> of the water, so it took only 8 h and a bit.
>
What are the settings for your rmf?
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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From: Marc-Hendrik Bremer
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 30 Apr 2001 05:09:26
Message: <3aed2bc6@news.povray.org>
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David Fontaine schrieb in Nachricht <3AE### [at] faricy net>...
>Much improved water. Something needs to give the ship or the tower a
better
>sense of scale, they seem mismatched.
Hm, there are people standing both on the ship and on the tower - to small I
guess. I wonder if the flags are, what makes the scale look wrong. Perhaps
they are just to big? I changed the scaling of the waves already (again) but
it does not help to fit the tower and the ship together. Now I'm trying to
change the positions of the ship and the tower bit, which makes the scene
less static (or that's what I hope).
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: That one's better - Schiff2.jpg 100 kbbu
Date: 30 Apr 2001 05:15:35
Message: <3aed2d37@news.povray.org>
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Gail Shaw schrieb in Nachricht <3aed1652@news.povray.org>...
>
>Beautiful. Absolutely beautiful
>
Thank you! I'm not finished yet, I hope I won't destroy it.
>What are the settings for your rmf?
>
#declare WasserFun= function {"ridgedmf", <0.1, 3.0, 7, 0.7, 0.7>}
function { y - WasserFun(x,0,z)*0.25}
Scaled by <2,1,2> you get the waves in the posted picture.
Marc-Hendrik
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