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I'll be sure to post the source (once I find it :-)
it is currently rendering w/photons, so it is a Megapov file, but if the photons
are removed, regular pov is A-Ok !!
-paul
Dennis Clarke wrote:
> Paul Jones wrote:
> >
> > Hi,
> >
> > I really like the following picture, I don't know why, but it really appeals
> > to me. 9h 45min to render at 800x600 aa0.3.
> >
> > enjoy.
> >
> > comments would be great.
> >
> > paul
> >
>
> Thats really slick!
>
> Needs a table and a room to go with it. Can you post the source? Is this a
> standard Pov-Ray file or do I need some modified version of Pov_Ray ( I run
> Solaris for my workstation ).
>
> Dennis Clarke
>
> ps: This would make a nice benchmark image for new processor and OSs. Makes
> me wonder if a MAC OS X system with a G4 could crunch it.
--
-------------------------------------------#
Paul Daniel Jones
120 Chandlee Laboratory
Penn State University
814-865-2090
pdj### [at] psu edu
http://research.chem.psu.edu/glassgrp/paul
--------------------------------------------#
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In article <3ACE2E84.51D7EDBE@interlog.com>, dcl### [at] interlog com
wrote:
> Needs a table and a room to go with it. Can you post the source? Is
> this a standard Pov-Ray file or do I need some modified version of
> Pov_Ray ( I run Solaris for my workstation ).
If photons are used, you will need MegaPOV. While I don't know of a
Solaris version, it shouldn't be hard to compile it. There apparenly was
a Solaris port, the page seems to be gone. Searching on Google turned up
some pages, you might find something helpful.
The main MegaPOV web site is here: http://nathan.kopp.com/patched.htm
> ps: This would make a nice benchmark image for new processor and OSs.
> Makes me wonder if a MAC OS X system with a G4 could crunch it.
Of course it could...probably about as well as a G4 running Mac OS 9.
OS X does have speed benefits for some things, for example, Quake gets
much higher framerates, but POV is almost completely CPU dependant.
Assuming the settings give POV approximately equal CPU time on both
OS's, I doubt there will be much difference.
Of course, the OS X system will be a lot more responsive while
rendering...and for a benchmark, you have a choice of a Carbon app that
will also run on Mac OS 9, a Cocoa app, or a command-line program...
The closest comparison of the OS's would be to run the Carbonized
MacMegaPOV on Mac OS 9 and Mac OS X, but it would be interesting to see
how a command-line version compares.
Since I ordered the release version of OS X yesterday, I should be able
to carry out these tests myself fairly soon...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Chris Huff wrote:
> If photons are used, you will need MegaPOV. While I don't know of a
> Solaris version, it shouldn't be hard to compile it.
I don't know of a Solaris version either and I generally build my own Pov-Ray
bins from the latest source about every 6 months or so. Just for the fun of
it or some other perverse reason that I have yet to figure out. I am way
behind on building a MegaPov binary so its high time I made an effort. How am
I going to test it to see if it produced the same output as another platform?
Just a silly question.
> > ps: This would make a nice benchmark image for new processor and OSs.
> > Makes me wonder if a MAC OS X system with a G4 could crunch it.
>
> Of course it could...probably about as well as a G4 running Mac OS 9.
> OS X does have speed benefits for some things, for example, Quake gets
> much higher framerates, but POV is almost completely CPU dependant.
> Assuming the settings give POV approximately equal CPU time on both
> OS's, I doubt there will be much difference.
> Of course, the OS X system will be a lot more responsive while
> rendering...and for a benchmark, you have a choice of a Carbon app that
> will also run on Mac OS 9, a Cocoa app, or a command-line program...
> The closest comparison of the OS's would be to run the Carbonized
> MacMegaPOV on Mac OS 9 and Mac OS X, but it would be interesting to see
> how a command-line version compares.
> Since I ordered the release version of OS X yesterday, I should be able
> to carry out these tests myself fairly soon...
>
I'm really curious to hear about how Mac OS X is received. Its not X of
course and its based on BSD unix and the Mach kernel so that's one hell of a
mixture. Let me know how it goes.
Oh ... one other thing. When you get the system up and running would you
please try to create a file larger than 2Gb? I heard that the system will
die the moment you attempt to handle a large file. Could be just a slanderous
rumour though.
I'll post my MegaPov build issues to povray.unix ..
Dennis Clarke
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The glass pieces are great. The white ones looks kinda ghosted. The highlights
and refraction are good. Personally I might have gone with a slightly
harder/denser kind of glass (tighter highlight and higher ior), but that's
personal preference. It's really hard to see the patterns through the glass
though at this resolution with jpeg...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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