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Chris Huff wrote:
> If photons are used, you will need MegaPOV. While I don't know of a
> Solaris version, it shouldn't be hard to compile it.
I don't know of a Solaris version either and I generally build my own Pov-Ray
bins from the latest source about every 6 months or so. Just for the fun of
it or some other perverse reason that I have yet to figure out. I am way
behind on building a MegaPov binary so its high time I made an effort. How am
I going to test it to see if it produced the same output as another platform?
Just a silly question.
> > ps: This would make a nice benchmark image for new processor and OSs.
> > Makes me wonder if a MAC OS X system with a G4 could crunch it.
>
> Of course it could...probably about as well as a G4 running Mac OS 9.
> OS X does have speed benefits for some things, for example, Quake gets
> much higher framerates, but POV is almost completely CPU dependant.
> Assuming the settings give POV approximately equal CPU time on both
> OS's, I doubt there will be much difference.
> Of course, the OS X system will be a lot more responsive while
> rendering...and for a benchmark, you have a choice of a Carbon app that
> will also run on Mac OS 9, a Cocoa app, or a command-line program...
> The closest comparison of the OS's would be to run the Carbonized
> MacMegaPOV on Mac OS 9 and Mac OS X, but it would be interesting to see
> how a command-line version compares.
> Since I ordered the release version of OS X yesterday, I should be able
> to carry out these tests myself fairly soon...
>
I'm really curious to hear about how Mac OS X is received. Its not X of
course and its based on BSD unix and the Mach kernel so that's one hell of a
mixture. Let me know how it goes.
Oh ... one other thing. When you get the system up and running would you
please try to create a file larger than 2Gb? I heard that the system will
die the moment you attempt to handle a large file. Could be just a slanderous
rumour though.
I'll post my MegaPov build issues to povray.unix ..
Dennis Clarke
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