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18 Aug 2024 20:19:10 EDT (-0400)
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From: Marc-Hendrik Bremer
Subject: Re: ploughed field WIP
Date: 4 Apr 2001 08:50:15
Message: <3acb1887@news.povray.org>
Mick Hazelgrove schrieb in Nachricht <3aca3ab6@news.povray.org>...

>
>I've posted the code in p.t.s.f.


I rendered the posted scene, but there is no water. Assuming that you use
just a textured plane at a specific level, you could start with subtracting
a noise3d(x/10,y,z/5)/10 or something like that to the function. That way
you lower and rise some parts. If you only want to lower some, use min()
with it. You may have to rise the whole HF a bit, though, as Hf's can't get
'negative' IIRC.

I like your picture very much. It reminds me of one I once made years back
in school with ink for the trees and water-colors for the background. It
hang quite a while in my room.
Yours is more impressive.

Marc-Hendrik


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From: Marc-Hendrik Bremer
Subject: Re: ploughed field WIP
Date: 4 Apr 2001 09:27:35
Message: <3acb2147@news.povray.org>
Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
>noise3d(x/10,y,z/5)/10


Okay, I got the scaling all wrong. Perhaps this will give you something to
start with:

function{
      FG
      +FB
      +FD
      -FGR
      -noise3d(x*6,y,z*6)*5
      +5
      }

I used a water-plane at y*4. It's not perfect yet, but with a bit of
tweaking might lead you somewhere.

Hope it's of a little help,

Marc-Hendrik


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From: Mick Hazelgrove
Subject: Re: ploughed field WIP
Date: 4 Apr 2001 11:51:01
Message: <3acb42e5@news.povray.org>
"Marc-Hendrik Bremer" wrote :

> Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
> >noise3d(x/10,y,z/5)/10

> Okay, I got the scaling all wrong. Perhaps this will give you something to

Thanks Marc that will probably do it.

Thanks again

Mick


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From: Mick Hazelgrove
Subject: Re: oops! here's the pic
Date: 4 Apr 2001 11:55:29
Message: <3acb43f1$1@news.povray.org>
"Bob H." wrote :

> Except for the way the furrows are going right through the roots of the
> trees I don't see anything wrong.

Yes, one of the jobs on the list this is just a preliminary sketch

> Btw, looks like yet another Hazelgrove great in the works.

Thanks

Mick


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From: Dave Blandston
Subject: Re: oops! here's the pic
Date: 4 Apr 2001 16:30:47
Message: <3acb8477$1@news.povray.org>
Here's a picture that I just thought I'd mention, because it has some
similarities:
http://members.ams.chello.nl/wthe/seempieces/gall/t_opethblackwaterpark2.jpg
(This one's from Travis Smith's site - he makes artwork for album covers.
The home page is http://www.the.nl/seempieces/)


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From: Dave Blandston
Subject: Re: oops! here's the pic
Date: 4 Apr 2001 16:35:47
Message: <3acb85a3$1@news.povray.org>
Oops - that link was to the thumbnail - here's a better link:
http://members.ams.chello.nl/wthe/seempieces/img/opethblackwater2.jpg


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From: redcow
Subject: Re: ploughed field WIP
Date: 4 Apr 2001 17:48:16
Message: <3ACB9831.9EB36344@erols.com>
Hey, that looks great, I think it's got a lot of potential.  I think you should
make the furrows looks depper, maybe by enlarging the furrows; I think if you
added some regular vegetation it might help, I'm not sure tho.

Great start!
Eugene


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From: David Fontaine
Subject: Re: oops! here's the pic
Date: 4 Apr 2001 18:17:46
Message: <3ACB9CBD.8970EC68@faricy.net>
I would expect the tree to be more sillhoutted probably.

The hue and intensity are good I think.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Tor Olav Kristensen
Subject: Re: ploughed field WIP
Date: 4 Apr 2001 19:29:42
Message: <3ACBAE70.33BE6FB0@hotmail.com>
Mick Hazelgrove wrote:
> 
> Don't know where this is going yet if anywhere - there's lots wrong with it.

I've seen a very similar image to this one before. Here:

http://www.mhazelgrove.fsnet.co.uk/memories.htm

And I like it very much !
Please keep us updated as the work is progressing.


> I wanted to get puddles of water by dishing the the field here and there.
> But I can't get it to work the way I want.
>
> I've posted the code in p.t.s.f.
> 
> If any of you isosurface wizards can help I'd be grateful

I'm not sure if I understand what you need here.
Please explain more if it's still problematic.


Btw: The link to the AM-image at this page seems to be broken:
http://www.mhazelgrove.fsnet.co.uk/lives.htm

The Preacher image makes me laugh. Well done.


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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From: Peter Popov
Subject: Re: oops! here's the pic
Date: 5 Apr 2001 16:27:13
Message: <ij1pct0tu63ffelau3rl394jj5j4fiv3qt@4ax.com>
Oooh... art!


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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