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Mick Hazelgrove schrieb in Nachricht <3aca3ab6@news.povray.org>...
>
>I've posted the code in p.t.s.f.
I rendered the posted scene, but there is no water. Assuming that you use
just a textured plane at a specific level, you could start with subtracting
a noise3d(x/10,y,z/5)/10 or something like that to the function. That way
you lower and rise some parts. If you only want to lower some, use min()
with it. You may have to rise the whole HF a bit, though, as Hf's can't get
'negative' IIRC.
I like your picture very much. It reminds me of one I once made years back
in school with ink for the trees and water-colors for the background. It
hang quite a while in my room.
Yours is more impressive.
Marc-Hendrik
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Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
>noise3d(x/10,y,z/5)/10
Okay, I got the scaling all wrong. Perhaps this will give you something to
start with:
function{
FG
+FB
+FD
-FGR
-noise3d(x*6,y,z*6)*5
+5
}
I used a water-plane at y*4. It's not perfect yet, but with a bit of
tweaking might lead you somewhere.
Hope it's of a little help,
Marc-Hendrik
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"Marc-Hendrik Bremer" wrote :
> Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
> >noise3d(x/10,y,z/5)/10
> Okay, I got the scaling all wrong. Perhaps this will give you something to
Thanks Marc that will probably do it.
Thanks again
Mick
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"Bob H." wrote :
> Except for the way the furrows are going right through the roots of the
> trees I don't see anything wrong.
Yes, one of the jobs on the list this is just a preliminary sketch
> Btw, looks like yet another Hazelgrove great in the works.
Thanks
Mick
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Here's a picture that I just thought I'd mention, because it has some
similarities:
http://members.ams.chello.nl/wthe/seempieces/gall/t_opethblackwaterpark2.jpg
(This one's from Travis Smith's site - he makes artwork for album covers.
The home page is http://www.the.nl/seempieces/)
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Oops - that link was to the thumbnail - here's a better link:
http://members.ams.chello.nl/wthe/seempieces/img/opethblackwater2.jpg
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Hey, that looks great, I think it's got a lot of potential. I think you should
make the furrows looks depper, maybe by enlarging the furrows; I think if you
added some regular vegetation it might help, I'm not sure tho.
Great start!
Eugene
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I would expect the tree to be more sillhoutted probably.
The hue and intensity are good I think.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Mick Hazelgrove wrote:
>
> Don't know where this is going yet if anywhere - there's lots wrong with it.
I've seen a very similar image to this one before. Here:
http://www.mhazelgrove.fsnet.co.uk/memories.htm
And I like it very much !
Please keep us updated as the work is progressing.
> I wanted to get puddles of water by dishing the the field here and there.
> But I can't get it to work the way I want.
>
> I've posted the code in p.t.s.f.
>
> If any of you isosurface wizards can help I'd be grateful
I'm not sure if I understand what you need here.
Please explain more if it's still problematic.
Btw: The link to the AM-image at this page seems to be broken:
http://www.mhazelgrove.fsnet.co.uk/lives.htm
The Preacher image makes me laugh. Well done.
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
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Oooh... art!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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