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Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
>noise3d(x/10,y,z/5)/10
Okay, I got the scaling all wrong. Perhaps this will give you something to
start with:
function{
FG
+FB
+FD
-FGR
-noise3d(x*6,y,z*6)*5
+5
}
I used a water-plane at y*4. It's not perfect yet, but with a bit of
tweaking might lead you somewhere.
Hope it's of a little help,
Marc-Hendrik
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