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Don't you just hate it when you realise you've made an error in your render
that's causing it to go really slow, but it's already drawn so much that you
don't know if you should stop it and fix the error or leave it to run to the
end. I was faced with this dilemma after this image had been running for 18
hours. I decided to make my change and splice it back together, though it
still took over 25 hours in total!!!
Anyway, since the last posting I've added a town, two forests, beaches and
some bumps to the ground. And most obviously I've whacked in some rather
over-the-top swirling clouds, done with julia fractals. To be honest I'm in
two minds about the swirly clouds, they either look really really good or
really really bad, and I can't decide which :)
What do you think?
--
Tek
http://www.evilsuperbrain.com
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Attachments:
Download 'final.jpg' (73 KB)
Preview of image 'final.jpg'
![final.jpg](/povray.binaries.images/attachment/%3C3ac6305b%40news.povray.org%3E/final.jpg?preview=1)
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I'd suggest a little better height field for the terrain, and for the cloud
around the castle... I'd suggest you to make it a bit bigger so it surrounds
the castle completely, but not too big and its current color and settings are
ok...
--
+-------------------------+----------------------------------+
| Simon Lemieux | http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | Povray and OpenGL Gallery |
+-------------------------+----------------------------------+
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Simon Lemieux wrote:
> I'd suggest a little better height field for the terrain, and for the
cloud
> around the castle... I'd suggest you to make it a bit bigger so it
surrounds
> the castle completely, but not too big and its current color and settings
are
> ok...
You know, I'm beggining to think I'm the only person who actually likes the
flat ground! Probably something to do with growing up on the Somerset
levels...
Still, I might give some hills a try ;)
--
Tek
http://www.evilsuperbrain.com
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In article <3ac6305b@news.povray.org>, Tek says...
> Don't you just hate it when you realise you've made an error in your render
> that's causing it to go really slow, but it's already drawn so much that you
> don't know if you should stop it and fix the error or leave it to run to the
> end. I was faced with this dilemma after this image had been running for 18
> hours. I decided to make my change and splice it back together, though it
> still took over 25 hours in total!!!
>
> Anyway, since the last posting I've added a town, two forests, beaches and
> some bumps to the ground. And most obviously I've whacked in some rather
> over-the-top swirling clouds, done with julia fractals. To be honest I'm in
> two minds about the swirly clouds, they either look really really good or
> really really bad, and I can't decide which :)
>
> What do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
And perhaps some shadows cast on the ground could add a feeling of size
and position? Just a laymans proposal :)
--
Regards, Sander
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I agree with everyone else about the flat ground (sorry). I think it needs
a little bit more variety than just a planar effect. The biggest thing I
would change about your image is that the floating castle really has no
texture. It would even help if you varied the phong value for different
areas of it. I'm not sure if I like the julia fractal clouds or not. My
first thought was "force field" but maybe you could make it work like that
too. I like the idea of seeing the shadow of the castle on the ground but
maybe that would mess up your lighting. Great modelling. Nice clean feel.
Keep up the good work.
Stephen
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3ac6305b@news.povray.org...
> Don't you just hate it when you realise you've made an error in your
render
> that's causing it to go really slow, but it's already drawn so much that
you
> don't know if you should stop it and fix the error or leave it to run to
the
> end. I was faced with this dilemma after this image had been running for
18
> hours. I decided to make my change and splice it back together, though it
> still took over 25 hours in total!!!
>
> Anyway, since the last posting I've added a town, two forests, beaches and
> some bumps to the ground. And most obviously I've whacked in some rather
> over-the-top swirling clouds, done with julia fractals. To be honest I'm
in
> two minds about the swirly clouds, they either look really really good or
> really really bad, and I can't decide which :)
>
> What do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
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> I agree with everyone else about the flat ground (sorry). I think it
needs
> a little bit more variety than just a planar effect. The biggest thing I
> would change about your image is that the floating castle really has no
> texture. It would even help if you varied the phong value for different
> areas of it. I'm not sure if I like the julia fractal clouds or not. My
> first thought was "force field" but maybe you could make it work like that
> too. I like the idea of seeing the shadow of the castle on the ground but
> maybe that would mess up your lighting. Great modelling. Nice clean
feel.
> Keep up the good work.
Oops, I should have pointed out that I haven't done the fortress texture
yet. Unlike H.E. Day I can't produce an image that looks finished in 3 days
:) I -will- be putting textures on the fortress, and the island it's on is
going to completely change, probably.
Cheers.
--
Tek
http://www.evilsuperbrain.com
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From: Dave Blandston
Subject: Re: Don't you just hate it? WIP Take 2 (72k)
Date: 31 Mar 2001 17:51:57
Message: <3ac65f8d@news.povray.org>
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I like the cloud. But to me it doesn't look like a cloud, it looks more like
a portal to another dimension, which helps explain, in my mind at least, why
this castle is floating in the air.
-Dave
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3ac6305b@news.povray.org...
> To be honest I'm in
> two minds about the swirly clouds, they either look really really good or
> really really bad, and I can't decide which :)
>
> What do you think?
Post a reply to this message
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I like the landscape. The ship needs some real texturing though. The sheen on it
doesn't seem fitting either.
I like what you have going here...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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