|
![](/i/fill.gif) |
I agree with everyone else about the flat ground (sorry). I think it needs
a little bit more variety than just a planar effect. The biggest thing I
would change about your image is that the floating castle really has no
texture. It would even help if you varied the phong value for different
areas of it. I'm not sure if I like the julia fractal clouds or not. My
first thought was "force field" but maybe you could make it work like that
too. I like the idea of seeing the shadow of the castle on the ground but
maybe that would mess up your lighting. Great modelling. Nice clean feel.
Keep up the good work.
Stephen
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3ac6305b@news.povray.org...
> Don't you just hate it when you realise you've made an error in your
render
> that's causing it to go really slow, but it's already drawn so much that
you
> don't know if you should stop it and fix the error or leave it to run to
the
> end. I was faced with this dilemma after this image had been running for
18
> hours. I decided to make my change and splice it back together, though it
> still took over 25 hours in total!!!
>
> Anyway, since the last posting I've added a town, two forests, beaches and
> some bumps to the ground. And most obviously I've whacked in some rather
> over-the-top swirling clouds, done with julia fractals. To be honest I'm
in
> two minds about the swirly clouds, they either look really really good or
> really really bad, and I can't decide which :)
>
> What do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |