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Nice pic, bob. I like the bricks. However I would up the contrast a
bit further. Best way to do that is adjusting the black value in
'Levels'. And mayve it would add to realism to make the wet bricks
darker.
sig
--
ICQ 74734588
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Thanks Mick,
I'll try the normal map tonight!
Really appreciate your help. I don't
know what I'd have without you.
Have a great day!
=Bob=
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3ac0c9ad@news.povray.org...
:
: "Christoph Hormann" <chr### [at] gmx de> wrote in message
: news:3AC0C092.31636D8C@gmx.de...
: > No, not too strong, but too regular. Maybe try granite or turbulent
: > crackle (slow!) instead.
:
: Try a normal_map, start with ridiculously high values then reduce them! or
: normal_maps within normal_maps
: Here's an example
:
: normal{
: average normal_map{
: [0 ripples 500 scale <2, 55,10>/5 warp{turbulence .25}rotate y*-20
: translate x*.5]
: [.5 ripples normal_map{[0 agate 5 scale <2, 5,10>/5][.5 wrinkles 5
: scale<2, 5,10>/8]} rotate y*76]
: }
: scale.5
: }
:
: BTW the pic is much improved.
: Mick
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Thanks Sigmund,
I'll give it a go.
Thanks for all your help!
=Bob=
"Sigmund Kyrre Aas" <as### [at] stud ntnu no> wrote in message
news:sah1ctcsutigt0jmovbecvnfdp21jk1qub@4ax.com...
: Nice pic, bob. I like the bricks. However I would up the contrast a
: bit further. Best way to do that is adjusting the black value in
: 'Levels'. And mayve it would add to realism to make the wet bricks
: darker.
:
: sig
: --
: ICQ 74734588
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What I mean is, the trunk is both dark and in the
shadow of the tree. The grass and fence are
also in the shadow. Should we be able to discern
the trunk in the shadows? I thought so and was
trying to get the trunk to be at least somewhat
visible in the shadow, even if just a silhouette, but
it took alot of light and upping the ambient values
to get it to show up, that's when everything started
looking flat and washed out. I've reduced the ambient
values and now you really can't make out the tree
trunk anymore, but most of the other objects are looking
much better. So, as I get stronger shadows, the trunk
disappears into those shadows.
I don't mind that happening if it's considered the
appropriate view -- I just thought otherwise.
Thanks again!
=Bob=
"Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
news:3ac0cfeb@news.povray.org...
[Deletions]
: > I'll try moving the light source around. Do you
: > think you should be able to see the trunk of the
: > tree in the shadows? I wasn't sure.
:
: Depends on what you mean. The trunk should cast a shadow, certainly. If
: the part is already in a shadow, then the trunk shouldn't make it
noticably
: darker (well, in reality it would, slightly), but if it's itself the first
: shadow object, it should be nice and dark.
[More deletions]
: Geoff
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From: Mick Hazelgrove
Subject: Re: 2nd WIP, maybe IRTC entry (180k)
Date: 27 Mar 2001 15:30:25
Message: <3ac0f861@news.povray.org>
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"=Bob=" <bob### [at] threestrands com> wrote in message
news:3ac0e212$1@news.povray.org...
I've reduced the ambient
> values and now you really can't make out the tree
> trunk anymore, but most of the other objects are looking
> much better. So, as I get stronger shadows, the trunk
> disappears into those shadows.
Have you tried increasing diffuse? This is where radiosity pays off but the
render times, Ouch!
Mick
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Thanks Mick,
I'll give it a try. I've been staying away
from radiosity though just because of
the time. Right now, this picture at
AA 0.10 takes about 10 hours! Without
AA it takes over an hour.
=Bob=
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3ac0f861@news.povray.org...
[Deletions]
: Have you tried increasing diffuse? This is where radiosity pays off but
the
: render times, Ouch!
: Mick
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This is a big improvement, the bricks are great, and I
love the colour of the water. But (and there's always
a but), the trees, leaves and grass all still look too
dry as do the chocolate biscuits on the wall.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:45pm up 53 days, 23:28, 2 users, load average: 1.12, 1.18, 1.09
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Thanks Steve,
I'll be working on those leaves and
grasses next. I think I know what to
do, just not sure yet what twiddling
it will take.
And the cookies look kind-of green
everyone has said. That will never
do!
Have a great day!
=Bob=
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
: This is a big improvement, the bricks are great, and I
: love the colour of the water. But (and there's always
: a but), the trees, leaves and grass all still look too
: dry as do the chocolate biscuits on the wall.
: Cheers
: Steve email mailto:ste### [at] zeropps uklinux net
: %HAV-A-NICEDAY Error not enough coffee 0 pps.
: web http://www.zeropps.uklinux.net/
: or http://start.at/zero-pps
: 10:45pm up 53 days, 23:28, 2 users, load average: 1.12, 1.18, 1.09
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So the cookies are slightly... aged. So? The older the better!
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Hmm. The pigment seems a little off on the grass, but it's hard to say.
The cookies, for sure.
The detailing is excellent.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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