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Thanks Mick,
I'll try the normal map tonight!
Really appreciate your help. I don't
know what I'd have without you.
Have a great day!
=Bob=
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3ac0c9ad@news.povray.org...
:
: "Christoph Hormann" <chr### [at] gmx de> wrote in message
: news:3AC0C092.31636D8C@gmx.de...
: > No, not too strong, but too regular. Maybe try granite or turbulent
: > crackle (slow!) instead.
:
: Try a normal_map, start with ridiculously high values then reduce them! or
: normal_maps within normal_maps
: Here's an example
:
: normal{
: average normal_map{
: [0 ripples 500 scale <2, 55,10>/5 warp{turbulence .25}rotate y*-20
: translate x*.5]
: [.5 ripples normal_map{[0 agate 5 scale <2, 5,10>/5][.5 wrinkles 5
: scale<2, 5,10>/8]} rotate y*76]
: }
: scale.5
: }
:
: BTW the pic is much improved.
: Mick
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