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Hi!
Here's my first (nearly :-) complete render. Though I'm with PoV-Ray
since its beginning -- I even used DKB-Trace -- I never realy got a
scene done. Maybe this time. Comments are welcome and apreciated.
Stats: used radiosity with AA 0.3 (method 2) and quite some MegaPoV
features. It took 9h:26m to render on my AMD-K6 III/400 (128Mb). All
objects are handcoded, except the heads and skulls for decorations,
which are done with SPatch.
Greets,
Rainer Klaffehn
--
Rainer Klaffehn mailto:rai### [at] gmx de
mailto:rai### [at] tu-clausthal de
PGP public key: http://www.tu-clausthal.de/~ifrk/
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Attachments:
Download 'marines (pre final).jpeg.jpg' (48 KB)
Preview of image 'marines (pre final).jpeg.jpg'
![marines (pre final).jpeg.jpg](/povray.binaries.images/attachment/%3C3aaca349%40news.povray.org%3E/marines%20%28pre%20final%29.jpeg.jpg?ttop=443840&toff=11150&preview=1)
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Rainer Klaffehn wrote:
>
> Hi!
>
> Here's my first (nearly :-) complete render. Though I'm with PoV-Ray since its
beginning -- I even used DKB-Trace -- I never realy got a scene done. Maybe this time.
Comments are welcome and apreciated.
>
> Stats: used radiosity with AA 0.3 (method 2) and quite some MegaPoV features. It
took 9h:26m to render on my AMD-K6 III/400 (128Mb). All objects are handcoded, except
the heads and skulls for decorations, which are done with SPatch.
>
It looks good, although i would usually expect quite different effects
when radiosity is used. Most shadow parts are quite uniform in
brightness, but it should be much darker for example below the stuff on
the floor and left of the middle guy. Are you sure all objects use finish
{ ambient 0.0 }?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Hi!
> [...] the floor and left of the middle guy. Are you sure all objects
use finish
> { ambient 0.0 }?
Well, unless there is ambient light by default, there shouldn't be some.
At least, I haven't used ambient lighting in the scene. Maybe the
scattering media is the problem, which seems to brighten the whole
scene. I just didn't manage to balance that effect, though adding some
absorption media has helped a little. I'll play with that later.
Greets,
Rainer
--
Rainer Klaffehn mailto:rai### [at] gmx de
mailto:rai### [at] tu-clausthal de
PGP public key: http://www.tu-clausthal.de/~ifrk/
PGP fingerprint: 0B0D A1A6 B6F1 3144 2407 AB9E 5D53 9B79 3EE9 BF54
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Rainer Klaffehn wrote:
>
>
> Well, unless there is ambient light by default, there shouldn't be some. At least, I
haven't used ambient lighting in the scene. Maybe the scattering media is the problem,
which seems to brighten the whole scene. I just didn't manage to balance that effect,
though adding some absorption media has helped a little. I'll play with that later.
>
Default ambient is 0.1 so you either have to change it in each texture or
use #default.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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looks very good, tho i doubt you could run in that armour!
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
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Rick [Kitty5] schrieb in Nachricht <3aace040@news.povray.org>...
>looks very good, tho i doubt you could run in that armour!
>
IIRC it's Power Armour - it runs with you.
Marc-Hendrik
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On Mon, 12 Mar 2001 16:36:27 +0100, Marc-Hendrik Bremer wrote...
>
> Rick [Kitty5] schrieb in Nachricht <3aace040@news.povray.org>...
> >looks very good, tho i doubt you could run in that armour!
> >
> IIRC it's Power Armour - it runs with you.
From my GW days, it's Terminator Exo-Armour, unless GW have done another
universe reboot and changed everything again...
Oh, and the impression I always got about Terminator suits was that they
could do a fast stomp, but not a full sprint ;)
Bye for now,
Jamie.
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Well, when you recognize the models, they can't be too bad. Thanks! ;-)
And the _could_ run or sprint. I just don't dare to animate them.
Greets,
Rainer
--
Rainer Klaffehn mailto:rai### [at] gmx de
mailto:rai### [at] tu-clausthal de
PGP public key: http://www.tu-clausthal.de/~ifrk/
PGP fingerprint: 0B0D A1A6 B6F1 3144 2407 AB9E 5D53 9B79 3EE9 BF54
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Hi!
Setting the overall ambient to 0 changed the scene. At least, everything
is much darker now... Also, judging from the first quick previews (even
those took an hour to render), the shadows are less uniform now. Thanks
for the comment.
Greets,
Rainer
--
Rainer Klaffehn mailto:rai### [at] gmx de
mailto:rai### [at] tu-clausthal de
PGP public key: http://www.tu-clausthal.de/~ifrk/
PGP fingerprint: 0B0D A1A6 B6F1 3144 2407 AB9E 5D53 9B79 3EE9 BF54
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Rainer Klaffehn wrote:
>
> Hi!
>
> Here's my first (nearly :-) complete render. Though I'm with PoV-Ray since its
beginning -- I even used DKB-Trace -- I never realy got a scene done. Maybe this time.
Comments are welcome and apreciated.
>
reminds me of the characters in the old Sega Saturn game, Space Hulk.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Vic. 3337 Australia
v
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