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Rainer Klaffehn wrote:
>
>
> Well, unless there is ambient light by default, there shouldn't be some. At least, I
haven't used ambient lighting in the scene. Maybe the scattering media is the problem,
which seems to brighten the whole scene. I just didn't manage to balance that effect,
though adding some absorption media has helped a little. I'll play with that later.
>
Default ambient is 0.1 so you either have to change it in each texture or
use #default.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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