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From: Wlodzimierz ABX Skiba
Subject: modelling environment without modeller
Date: 6 Mar 2001 10:49:45
Message: <3aa50719@news.povray.org>
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I know that POV-Ray is raytracer not modeller but ...
I want share my new tool - macro for MegaPOV and its children. It takes base
object and creates environment for modelling : views, grids, camera, background,
lights, size of image. It could be usefull for many usage: prepare prints for
paint uv-maps, hand-code models, investigate best bounding (with margin 0) etc.
Full description at p.b.utilities
ABX
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Preview of image 'modeling.png'
![modeling.png](/povray.binaries.images/attachment/%3C3aa50719%40news.povray.org%3E/modeling.png?preview=1)
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"Wlodzimierz ABX Skiba" <abx### [at] abx art pl> wrote in message
news:3aa50719@news.povray.org...
> I know that POV-Ray is raytracer not modeller but ...
> I want share my new tool - macro for MegaPOV and its children. It takes
base
> object and creates environment for modelling : views, grids, camera,
background,
> lights, size of image. It could be usefull for many usage: prepare prints
for
> paint uv-maps, hand-code models, investigate best bounding (with margin 0)
etc.
That -is- cool... I have been using some thing similar for bumpand image
maps but nowhere near as neat as this.
> Full description at p.b.utilities
Thanks, going there now.
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Wlodzimierz,
although I don't have an immediate use for it, I like its output.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Download 'testBloempie.jpg' (47 KB)
Preview of image 'testBloempie.jpg'
![testBloempie.jpg](/povray.binaries.images/attachment/%3CXns905CB10CCC21Eseed7%40povray.org%3E/testBloempie.jpg?preview=1)
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From: Wlodzimierz ABX Skiba
Subject: Re: modelling environment without modeller
Date: 6 Mar 2001 11:42:47
Message: <3aa51387@news.povray.org>
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ingo wrote in message ...
> Wlodzimierz,
>
> although I don't have an immediate use for it, I like its output.
and I like your sample
ABX
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From: Greg M Johnson
Subject: Re: modelling environment without modeller
Date: 6 Mar 2001 20:31:49
Message: <3aa58f85@news.povray.org>
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Wlodzimierz ABX Skiba wrote:
> I know that POV-Ray is raytracer not modeller but ...
I broke out povlab and Moray and found my own hand-coded POV scene with three
rotated "objects" of what I'm creating to be a superior (so far) modeller.
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"Wlodzimierz ABX Skiba" <abx### [at] abx art pl> wrote in message
news:3aa50719@news.povray.org...
> I know that POV-Ray is raytracer not modeller but ...
> I want share my new tool - macro for MegaPOV and its children. It takes
base
> object and creates environment for modelling : views, grids, camera,
background,
> lights, size of image. It could be usefull for many usage: prepare prints
for
> paint uv-maps, hand-code models, investigate best bounding (with margin 0)
etc.
how can this be used to help with UV mapping . been trying to do UV mapping
and can't seem to get it to work
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From: Wlodzimierz ABX Skiba
Subject: Re: modelling environment without modeller
Date: 8 Mar 2001 05:39:13
Message: <3aa76151@news.povray.org>
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Tehanu wrote in message <3aa6d84d$1@news.povray.org>...
>"Wlodzimierz ABX Skiba" <abx### [at] abx art pl> wrote in message
news:3aa50719@news.povray.org...
> > [..] paint uv-maps [..]
> how can this be used to help with UV mapping .
You can turn large dimensions and print it after rendering.
Than you take this print as base in normal painting.
You can create your analog image map with many technic
and than scan it and apply back to object as image_map statement.
You can do all this withaout printing in many paint applications by putting base
in one layer and paint in another.
> been trying to do UV mapping and can't seem to get it to work
this macro is not to applying uv-mapping but to create base for creating
uv-maps.
If you are looking for tutorial about uv-mapping perhaps you want read
http://www.oyonale.com/ressources/english/tutuv.htm
or just type "mapping" at http://www.povray.org/links/search.phtml
ABX
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Thanks!! the links were helpful
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