|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3AA45F73.BE86104F@faricy.net>, David Fontaine
<dav### [at] faricynet> wrote:
> Lossless can only get so small. Besides, if Mac can't follow the [darn]
> standard, why should *I* adapt, when 90% of the world will see it right
> anyway? Couldn't they just make Mac browsers compensate for that? (Oh, I
> forgot, software engineering is a lost art.)
Um, *what* standard? The only standard I know of is the measurement of
gamma itself, there is no standard gamma value. If you are referring to
"sRGB", well, how long has that been around, and who has decided it is
the standard?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Geoff Wedig schrieb in Nachricht <3aa51ab6@news.povray.org>...
> They take rawly rectancular
>> stones, which they fit together in a somewhat ordered random way. there
are
>> at least some horizontal lines in such a wall. I tried metric 1 crackle
>> ones -that was rectancular, but not at all ordered. I'm currently
thinking
>> about a way to combine the brick pattern and the crackle pattern, but I
>> don#t know if it leads anywhere.
>
>So regular stones aren't a big deal to me. ;)
>
Your ISW seems to be useful but actually I'm looking more for a wall which
looks roughly like the attached picture. Perhaps not that wrecked, but a bit
like that. You see, the stones a roughly trimmed and they are chosen, so
everything fit's together. I would take irregular roughly rectangular stones
too though.
Don't know if I will come ever near that, but I will have to try :-)
Marc-Hendrik
Post a reply to this message
Attachments:
Download 'mauer.jpg' (13 KB)
Preview of image 'mauer.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote:
> Your ISW seems to be useful but actually I'm looking more for a wall which
> looks roughly like the attached picture. Perhaps not that wrecked, but a bit
> like that. You see, the stones a roughly trimmed and they are chosen, so
> everything fit's together. I would take irregular roughly rectangular stones
> too though.
> Don't know if I will come ever near that, but I will have to try :-)
Are you speaking of the irrgularity in placement, or the shape of the
stones. The shape of the stones I can do. The pictures I posted have
relatively small perturbations, but it can be larger. Placement is a bit
trickier, I'm afraid. It looks like that wall uses the large roughly
rectagles shimmied with lots of thin stones method. I might be able to get
that effect with a isosurface based upon the crackle pattern with a granite
purturbation.
I think my code could do it, but it'd take some tweaking. Hmmm.
Geoff
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3aa23d5f@news.povray.org>, "Marc-Hendrik Bremer"
<Mar### [at] t-onlinede> wrote:
> There is one thing I'm thinking about for a while. If I would 'fill
> some water' (a rippled disc or another isosurface) in my bucket and
> use photons - would I get a noticeable result an the bucket itself,
> the bird or the upper part of the well?
I just tried it out...I used a cylinder with a normal for the water.
I've included one bucket with a reduced water level to demonstrate the
effect in the bucket, and another to demonstrate the effect on a nearby
wall.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
Attachments:
Download 'Bucket.jpeg.jpg' (13 KB)
Download 'Bucket2.jpeg.jpg' (7 KB)
Preview of image 'Bucket.jpeg.jpg'
Preview of image 'Bucket2.jpeg.jpg'
|
|
| |
| |
|
|
From: Tony[B]
Subject: Re: The Well - final (115 kbau jpg) - attached files (1/1)
Date: 13 Mar 2001 21:15:12
Message: <3aaed430@news.povray.org>
|
|
|
| |
| |
|
|
That is so pretty, please post the source! :)
Post a reply to this message
|
|
| |
| |
|
|
From: Marc-Hendrik Bremer
Subject: Re: The Well - final (115 kbau jpg) - attached files (1/1)
Date: 14 Mar 2001 04:16:20
Message: <3aaf36e4$1@news.povray.org>
|
|
|
| |
| |
|
|
Chris Huff schrieb in Nachricht ...
>I just tried it out...I used a cylinder with a normal for the water.
>I've included one bucket with a reduced water level to demonstrate the
>effect in the bucket, and another to demonstrate the effect on a nearby
>wall.
Oh, thank you! I couldn't get me to try it, but these results are quite
promising, so I should probably try.
Any "secrets" you can share about the photon settings - I did not try
photons yet. I think it shouldn't increase the rendertime that much if I
shoot the photons only on the water. Or is that wrong?
The water is just a clear cylinder with a normal and a bit reflection, is
it?
Thanks for sharing,
Marc-Hendrik
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <chrishuff-41AB21.18080913032001@news.povray.org>, Chris Huff
says...
>
> I just tried it out...I used a cylinder with a normal for the water.
> I've included one bucket with a reduced water level to demonstrate the
> effect in the bucket, and another to demonstrate the effect on a nearby
> wall.
>
You _are_ a wizard!
--
Regards, Sander
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |