POV-Ray : Newsgroups : povray.binaries.images : Clay Piranha WIP1 (34kbbu) Server Time
19 Aug 2024 08:20:42 EDT (-0400)
  Clay Piranha WIP1 (34kbbu) (Message 41 to 45 of 45)  
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From: Chris Huff
Subject: Re: Clay Piranha WIP1 (34kbbu)
Date: 2 Mar 2001 08:05:53
Message: <chrishuff-1DEB21.08041302032001@news.povray.org>
In article <3A9F97C4.1DEE44C9@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> Wouldn't a spline wavetype for patterns do that?

Right, you won't need separate patterns and splines, it would work just 
fine using a pattern with a spline_wave waveform. I should have thought 
of that, I *wrote* the patch!

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rune
Subject: Re: Clay Piranha WIP1 (34kbbu)
Date: 2 Mar 2001 12:15:07
Message: <3a9fd51b@news.povray.org>
"Chris Huff" wrote:
> I'm not sure what you mean by "displacing a surface by
> a specific and detailed 3D solid pattern", could you
> explain what you want?

> Maybe another type of displace warp, using the gradient
> to determine the direction of displacement, and another
> pattern to define the amount of displacement.

I think so.

I want the function A to be displaced by the vector V according to the
pattern B. The direction (but not the length) of vector V is determined by
the gradient of function A (before displacement). The length of vector V is
determined by the value of pattern B.

As you can imagine, this will have an effect much like normals, except that
it isn't faked.

Rune
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From: The "D"
Subject: Re: Clay Piranha WIP1 (34kbbu)
Date: 3 Mar 2001 02:13:11
Message: <3aa09987@news.povray.org>
Rune <run### [at] inamecom> wrote in message
news:3a9abd33@news.povray.org...
> "Margus Ramst" wrote:
> > Whoa, I had to look twice to make sure you weren't BS-ing
> > us with a photo - in fact I'm still a bit suspicious :)
>
> Any particular thing that gives away that it isn't a photo?

Well to me most cgg stuff looks like clay anyway for some reason. I'm not
sure exactly what (probably the lighting and shadows like the others have
said) but something about it just says computer generated. (I've been
looking at cgg images too long probably and have learned to tell what to
look for ^_^)


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From: The "D"
Subject: Re: Clay Piranha WIP1 (34kbbu)
Date: 3 Mar 2001 02:14:02
Message: <3aa099ba$1@news.povray.org>
Rune <run### [at] inamecom> wrote in message
news:3a9bffdf$1@news.povray.org...
> "Christoph Hormann" wrote:
> > Very realistic, i would really try radiosity lighting.
>
> Thank you, I will try out radiosity.
>
> > Maybe put it right in front of a goldfish bowl... :-)
>
> Nah, I don't think those would fit well together...

A clay goldfish bowel ^_^


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From: yooper
Subject: Re: Clay Piranha WIP1 (34kbbu)
Date: 3 Mar 2001 06:25:47
Message: <3aa0d4bb$1@news.povray.org>
> A clay goldfish bowel ^_^

You were correct in your other reply . . .
 . . . you have been looking at cgg images too long . . . :))
**
Y


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