POV-Ray : Newsgroups : povray.binaries.images : Clay Piranha WIP1 (34kbbu) : Re: Clay Piranha WIP1 (34kbbu) Server Time
19 Aug 2024 04:18:20 EDT (-0400)
  Re: Clay Piranha WIP1 (34kbbu)  
From: Rune
Date: 2 Mar 2001 12:15:07
Message: <3a9fd51b@news.povray.org>
"Chris Huff" wrote:
> I'm not sure what you mean by "displacing a surface by
> a specific and detailed 3D solid pattern", could you
> explain what you want?

> Maybe another type of displace warp, using the gradient
> to determine the direction of displacement, and another
> pattern to define the amount of displacement.

I think so.

I want the function A to be displaced by the vector V according to the
pattern B. The direction (but not the length) of vector V is determined by
the gradient of function A (before displacement). The length of vector V is
determined by the value of pattern B.

As you can imagine, this will have an effect much like normals, except that
it isn't faked.

Rune
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