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"Chris Huff" wrote:
> I'm not sure what you mean by "displacing a surface by
> a specific and detailed 3D solid pattern", could you
> explain what you want?
> Maybe another type of displace warp, using the gradient
> to determine the direction of displacement, and another
> pattern to define the amount of displacement.
I think so.
I want the function A to be displaced by the vector V according to the
pattern B. The direction (but not the length) of vector V is determined by
the gradient of function A (before displacement). The length of vector V is
determined by the value of pattern B.
As you can imagine, this will have an effect much like normals, except that
it isn't faked.
Rune
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