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19 Aug 2024 06:26:46 EDT (-0400)
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From: Duncan Gray
Subject: Re: Burn in Hell - Final
Date: 28 Jan 2001 19:18:40
Message: <3a74b6e0@news.povray.org>
Rune wrote:
> Sorry, but this image is not an IRTC entry (even though I considered it).

I do appologise, I thought it was for the Worship round, or has that closed
? as I said I dont follow the stills (although I might start now as I have
just got connected to the net on a fixed monthly fee - no more phone bills
!)

> I'm not going to participate in the IRTC right now.

It's quite a commitment isn't it - my latest ANIM entry has basically taken
all my spare time over the last three months.

Great scene anyway.


Duncan Gray
(warning: may contain traces of nut)


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From: Tony[B]
Subject: Re: Burn in Hell - Final
Date: 28 Jan 2001 20:44:32
Message: <3a74cb00@news.povray.org>
> Funny, my thought was that in this particular scene it wouldn't make a big
> difference since the figure is barely more than a silhouette.

Big, round heads don't look very realistic to me... it would be more
convincing if it were more detailed.

>so feel free to experiment on your own, and let me know if you
> get some interesting results!

I'll try to squeeze in some experimenting this week.

> It really isn't that great animated. The burst isn't based on any real
> physics at all, so even though it looks nice in images, it looks fake when
> animated.

I've been doing some experiments animating the bursts, and it looks like the
eggs from alien, bursting open, and melting like wax as they expand. :)
Otherwise, very realistic, using something like this:

#declare Clock = ((From(0,0) To_Using(1,1,"A")) + (From(0,0)
To_Using(1,1,"S"))*2)/3;

Can you see Divx? I could post some animations I've done. The first one is
<30kb, and the second one is <260kb.


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From: David Fontaine
Subject: Nah, but you can >;)
Date: 28 Jan 2001 21:30:46
Message: <3A74D5CD.BF6DC59D@faricy.net>
I think you have the effect of all the light radiating from the lava pretty
good.

I like the concept you have going here. >;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Dave Blandston
Subject: Re: Burn in Hell - Final
Date: 28 Jan 2001 23:08:17
Message: <3a74ecb1$1@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3a74cb00@news.povray.org...
> Can you see Divx? I could post some animations I've done. The first one is

How about mpg? Just about everyone can use that!


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From: Tony[B]
Subject: Re: Burn in Hell - Final
Date: 28 Jan 2001 23:14:46
Message: <3a74ee36@news.povray.org>
> How about mpg? Just about everyone can use that!

<whine>But MPEG1 is big and ugly...</whine>


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From: Rune
Subject: Re: Burn in Hell - Final
Date: 29 Jan 2001 06:20:22
Message: <3a7551f6@news.povray.org>
"Tony[B]" wrote:
> <whine>But MPEG1 is big and ugly...</whine>

I *can* see DivX, but not everybody can.
I say, go to DivX when the IRTC does it.
If the IRTC uses mpg1 I believe there's a good reason...

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Rune
Subject: Re: Burn in Hell - Final
Date: 29 Jan 2001 06:20:24
Message: <3a7551f8@news.povray.org>
"Tony[B]" wrote:
> Big, round heads don't look very realistic to me...
> it would be more convincing if it were more detailed.

Maybe. But I don't have Poser myself anyway, so, as you say, it would depend
on somebody else donating a posed model to me...

> I'll try to squeeze in some experimenting this week.

I wonder what results you will get...

> I've been doing some experiments animating the bursts, and
> it looks like the eggs from alien, bursting open, and melting
> like wax as they expand. :)

Hmm, interesting...

> Otherwise, very realistic, using something like this:

I've tried to animate it myself too, and as I said, I don't think it's very
realistic. But then, realism is not everything...

Anyway, feel free to post your animations in p.b.a. I'd like to see them.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Rune
Subject: Re: Nah, but you can >;)
Date: 29 Jan 2001 06:20:25
Message: <3a7551f9@news.povray.org>
"David Fontaine" wrote:
> I think you have the effect of all the light radiating
> from the lava pretty good.

Thanks. I'm using high ambient values plus a negative light source from
above to simulate light coming from below and the sides.

> I like the concept you have going here. >;)

Haha! >:)

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Christoph Hormann
Subject: Re: Burn in Hell - Final
Date: 29 Jan 2001 10:55:59
Message: <3A75928F.8FC9907D@gmx.de>
I like it, some things i would suggest:

- more roughness to the rocks
- some kind of crust on some parts of the 'liquid' - just like on lava or
liquid iron - i think that would make things look even better.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Dave Blandston
Subject: Re: Burn in Hell - Final
Date: 29 Jan 2001 22:16:49
Message: <3a763221@news.povray.org>
Hey, remember that Twisted Sister song called "Burn in Hell" - the one that
they were filming a video for in "Pee-Wee's Big Adventure" when Pee-Wee was
riding his bike through the movie studio? What a great song!


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