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From: Ben Paschke
Subject: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 10 Jan 2001 20:19:01
Message: <3A5D0A80.36817E61@rsp.com.au>
Hi people,

Man, mpov's radiosity is awesome!!

High counts(600) and low error bounds(0.02), and one concrete image map.

benp


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Attachments:
Download 'redball1.jpg' (25 KB) Download 'redball2.jpg' (22 KB)

Preview of image 'redball1.jpg'
redball1.jpg

Preview of image 'redball2.jpg'
redball2.jpg


 

From: Dearmad
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 10 Jan 2001 20:47:37
Message: <3A5D120C.7866529@teleport.com>
please share render times, and original size of renders?


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From: Ben Paschke
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 10 Jan 2001 21:12:45
Message: <3A5D171A.BFEAE8FD@rsp.com.au>
render times- around 4 1/2 hrs for each, i think. Sorry, i rarely keep
the stats once the pic's done...
at 390x249 (images are shown at original size)

Dearmad wrote:

> please share render times, and original size of renders?


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From: David Fontaine
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 10 Jan 2001 22:21:37
Message: <3A5D259E.A8662552@faricy.net>
Ben Paschke wrote:

> Hi people,
>
> Man, mpov's radiosity is awesome!!
>
> High counts(600) and low error bounds(0.02), and one concrete image map.

Wow, these are realistic! Though, I have to admit some of that comes from the
image_map, you cheater. ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Tom Melly
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 04:32:49
Message: <3a5d7dc1@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A5D259E.A8662552@faricy.net...

> Wow, these are realistic! Though, I have to admit some of that comes from
the
> image_map, you cheater. ;)
>

My first thought - but is it a fair one (even with a smiley)? If the
criteria is to achieve a realistic image, then it succeeds. It's only
cheating if the criteria is something else or if the image map compromises
some other aspect of the image.


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From: Ben Paschke
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 19:18:17
Message: <3A5E4DBF.4EC2538B@rsp.com.au>
Tom Melly wrote:

>
> My first thought - but is it a fair one (even with a smiley)? If the
> criteria is to achieve a realistic image, then it succeeds. It's only
> cheating if the criteria is something else or if the image map compromises
> some other aspect of the image.

Sure, i know what you mean. Ideally i could have created the concrete texture
as a procedural, but it's just a test image and , i tell you, it takes a
helluva lot less time looking through a image library than creating a new
texture from scratch. It's funny how pov lets you get really stuck into
creating models, textures, processes etc that will work in as many situations
as possible, but when it comes down to it, more often than not your'e just
trying to create an image. The image map integrity starts to break down in
these pics would start to fall over if the camera was any closer, but it works
for what i've chosen to do with it. (really, i slapped it on with uv_mapping
and it looked great, so that was the end of it)


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From: David Fontaine
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 19:26:27
Message: <3A5E4E0E.12949FF0@faricy.net>
Tom Melly wrote:

> My first thought - but is it a fair one (even with a smiley)? If the
> criteria is to achieve a realistic image, then it succeeds. It's only
> cheating if the criteria is something else or if the image map compromises
> some other aspect of the image.

That can be argued either way, but I was being facetious.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 19:31:49
Message: <3A5E4F51.245BFFF7@faricy.net>
Ben Paschke wrote:

> Sure, i know what you mean. Ideally i could have created the concrete texture
> as a procedural, but it's just a test image and , i tell you, it takes a
> helluva lot less time looking through a image library than creating a new
> texture from scratch. It's funny how pov lets you get really stuck into
> creating models, textures, processes etc that will work in as many situations
> as possible, but when it comes down to it, more often than not your'e just
> trying to create an image. The image map integrity starts to break down in
> these pics would start to fall over if the camera was any closer, but it works
> for what i've chosen to do with it. (really, i slapped it on with uv_mapping
> and it looked great, so that was the end of it)

No prob. I could have made the lettering on the boxcars text objects and
cubic_spline prisms. Let's get real. :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Chris Huff
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 19:50:38
Message: <chrishuff-4FDC7D.19522111012001@news.povray.org>
In article <3A5E4F51.245BFFF7@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> No prob. I could have made the lettering on the boxcars text objects and
> cubic_spline prisms. Let's get real. :)

You could also use text objects and prisms with the "object" pattern...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Dan Johnson
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 19:56:17
Message: <3A5E577F.10B5EC30@hotmail.com>
David Fontaine wrote:

> No prob. I could have made the lettering on the boxcars text objects and
> cubic_spline prisms. Let's get real. :)
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/

Have you seen Fight Club on dvd.  Image based rendering can produce spectacular
results.  Usually looks much more realistic than that stuff they did in "The Phantom
Menace".

Dan Johnson


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