POV-Ray : Newsgroups : povray.binaries.images : red balls and concrete walls (2 pics, 25kb + 22kb) : Re: red balls and concrete walls (2 pics, 25kb + 22kb) Server Time
19 Aug 2024 04:20:58 EDT (-0400)
  Re: red balls and concrete walls (2 pics, 25kb + 22kb)  
From: Ben Paschke
Date: 11 Jan 2001 19:18:17
Message: <3A5E4DBF.4EC2538B@rsp.com.au>
Tom Melly wrote:

>
> My first thought - but is it a fair one (even with a smiley)? If the
> criteria is to achieve a realistic image, then it succeeds. It's only
> cheating if the criteria is something else or if the image map compromises
> some other aspect of the image.

Sure, i know what you mean. Ideally i could have created the concrete texture
as a procedural, but it's just a test image and , i tell you, it takes a
helluva lot less time looking through a image library than creating a new
texture from scratch. It's funny how pov lets you get really stuck into
creating models, textures, processes etc that will work in as many situations
as possible, but when it comes down to it, more often than not your'e just
trying to create an image. The image map integrity starts to break down in
these pics would start to fall over if the camera was any closer, but it works
for what i've chosen to do with it. (really, i slapped it on with uv_mapping
and it looked great, so that was the end of it)


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