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Ben Paschke wrote:
> Sure, i know what you mean. Ideally i could have created the concrete texture
> as a procedural, but it's just a test image and , i tell you, it takes a
> helluva lot less time looking through a image library than creating a new
> texture from scratch. It's funny how pov lets you get really stuck into
> creating models, textures, processes etc that will work in as many situations
> as possible, but when it comes down to it, more often than not your'e just
> trying to create an image. The image map integrity starts to break down in
> these pics would start to fall over if the camera was any closer, but it works
> for what i've chosen to do with it. (really, i slapped it on with uv_mapping
> and it looked great, so that was the end of it)
No prob. I could have made the lettering on the boxcars text objects and
cubic_spline prisms. Let's get real. :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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