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Remco de Korte wrote:
>
> I really like the grass in the foreground and the puffy clouds. I don't know
> about the colour. It seems to be a bit too bright green, but that might be part
> of the story.
That was the thing that sprang to my mind as well. It looks like
green 1 was used. I would tone it down to something like green .6.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I wouldn't bother with radiosity- if you want light illuminating under
the bridge from the water below (only place I can imagine it) then I
suggest you fake it.
Grass texture is too detailed for the entire scene. It should blend
together in the background.
good effort!
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Try using more than one HF - separate ones scaled down for rock outcrops and
mountain tops.
MIck
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If you could write me a tutorial explaining how to go about this, I would be
greatful. I cannot, with my current skill level, do this properly.
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> I wouldn't bother with radiosity- if you want light illuminating under
> the bridge from the water below (only place I can imagine it) then I
> suggest you fake it.
Perhaps. I guess I should just leave it as-is. I'll see what I can do.
> Grass texture is too detailed for the entire scene. It should blend
> together in the background.
I don't follow you... Please elaborate.
> good effort!
Thank you. This is really hard (for me). It's not like I'm a Hazelgrove or a
Tran or anything.
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> I really like the grass in the foreground and the puffy clouds. I don't
know
> about the colour. It seems to be a bit too bright green, but that might be
part
> of the story.
Well, I agree with you there, that's caused by the radiosity. That's why I
was asking if there was a way to reduce the effects of it.
> The mountain tops aren't really to bright, it's more the region just below
that
> seems to be a bit too dark.
Aha...
> My main suggestion would be to make the hills a bit less uniform in
colour.
I said I'd do that. I haven't added the forest, and I haven't added the
rocky cliffs yet. This is still very much a work in progress.
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I don't really see the point of radiosity, I think this pic would be better
without it.
Nice to see it coming along.
The terrain texturing needs a little work, intensity's too high and the dark
green ring doesn't look right, IMHO.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"Tony[B]" wrote:
>
> > Grass texture is too detailed for the entire scene. It should blend
> > together in the background.
>
> I don't follow you... Please elaborate.
Hm... what I mean is that all the fine detail you have going on with
your grass in the forground is wasted in the background and in fact
degrades from the overall effect of the shot (IMO). It never looks
quite "right". In the real world haze and distance tend to blur things
together. If you are using a procedural texture then you can have it get
less active along the Y axis (Z being up in this case), for example.
Hm... methinks I am adding to the confusion. :o/
Anyway, keep at it.
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"Tony[B]" wrote:
>
> If you could write me a tutorial explaining how to go about this, I would be
> greatful. I cannot, with my current skill level, do this properly.
Create a second height_field with a tall central peak in it, and texture it like
a rock. Then place it in your scene just below the height_field you're using to
create the rolling hill so that the peak pokes up through the hill. Scale as needed.
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I understand that... what I was wondering was if he could explain how to
make the transition not be so abrupt.
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