|  |  | "Tony[B]" wrote:
> 
> If you could write me a tutorial explaining how to go about this, I would be
> greatful. I cannot, with my current skill level, do this properly.
Create a second height_field with a tall central peak in it, and texture it like
a rock. Then place it in your scene just below the height_field you're using to
create the rolling hill so that the peak pokes up through the hill. Scale as needed.
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