POV-Ray : Newsgroups : povray.binaries.images : GlowString.jpg (26Kbu) Server Time
19 Aug 2024 16:18:38 EDT (-0400)
  GlowString.jpg (26Kbu) (Message 9 to 18 of 18)  
<<< Previous 8 Messages Goto Initial 10 Messages
From: Andy Cocker
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 13:24:19
Message: <3a2be153@news.povray.org>
"Geoff Wedig" <wed### [at] darwinepbicwruedu> wrote in message
news:3a2b9499@news.povray.org...
> Well, if you want, I've got a macro that uses the hyperbolic functions to
do
> the drop, which I used for the rope in my IRTC image from the SEA
> competition.  It calculates the appropriate points given a 'lowest' point
on
> the hyperbola, and returns a vector of them.  There is another macro out
> there for doing this, but IIRC, it uses a parabola, which isn't realistic
in
> some cases, though a good approximation.

Yes Geoff, I would be interested in having a look at your macro, though I'm
not sure if I'll be able to understand it (my concentration is very poor).
Please either post it on the server, or mail it to me direct.
Thanks,

Andy Cocker


Post a reply to this message

From: Matt Giwer
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 13:29:36
Message: <3A2BE291.C81167CF@ij.net>
Andy Cocker wrote:

	That looks like a great candidate for the kind of street advertising
graphics as in Bladerunner. The typeface has to change but the overall
effect is quite impressive. 

-- 
If evolution has a direction
why don't squirrels have keyboards? 
	-- The Iron Webmaster, 290


Post a reply to this message

From: Andy Cocker
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 13:39:44
Message: <3a2be4f0@news.povray.org>
"Matt Giwer" <jul### [at] ijnet> wrote in message
news:3A2BE291.C81167CF@ij.net...
> Andy Cocker wrote:
>
> That looks like a great candidate for the kind of street advertising
> graphics as in Bladerunner. The typeface has to change but the overall
> effect is quite impressive.

That's a good point Matt... I was wondering what these glows were reminding
me of, and it is Bladerunner.

Actually, somebody posted some code a while ago that reads in a bitmap
image, and rebuilds that image as an array of objects, each taking their
colour from the bitmap (I forget what the technique is called). I wonder if
this could be applied to an array of glows.. It would look fantastic if a
sequence of images were used as a source... like those huge video
billboards!

Andy Cocker


Post a reply to this message

From: Steve
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 16:32:41
Message: <slrn92o37o.gst.steve@zero-pps.localdomain>
On Mon, 4 Dec 2000 18:37:41 -0000, Andy Cocker wrote:

>Actually, somebody posted some code a while ago that reads in a bitmap
>image, and rebuilds that image as an array of objects, each taking their
>colour from the bitmap (I forget what the technique is called). I wonder if
>this could be applied to an array of glows.. It would look fantastic if a
>sequence of images were used as a source... like those huge video
>billboards!

You've got me thinking now: Can of Coke, Pretty girls face, A company logo,
Something in Chinese then back to the Coke again.

Of course the streets would have to be wet with rain, and I could use
my trafficlights macro, and have traffic going past etc. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  8:34pm  up 54 days, 22:59,  2 users,  load average: 1.25, 1.15, 1.10


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 17:02:49
Message: <3A2C13FD.1905E192@online.no>
Andy Cocker wrote:
> 
>...
> Actually, somebody posted some code a while ago that reads in a bitmap
> image, and rebuilds that image as an array of objects, each taking their
> colour from the bitmap (I forget what the technique is called). I wonder if
> this could be applied to an array of glows.. It would look fantastic if a
> sequence of images were used as a source... like those huge video
> billboards!

Xplo Eristotle also suggested something like this in my 
"Fibonacci Stones" thread:

news://news.povray.org/39B5728A.54AE8936%40unforgettable.com


In my "Fibonacci Mosaics" thread:

news://news.povray.org/39B65D7C.9BE96D79%40online.no

the colouring of the blobs in these images are done 
according to the colours in another image.

I can post the code for it. (But you would probably 
want to do it the Mega-POV way :)


Tor Olav
-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


Post a reply to this message

From: Chris Huff
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 21:24:23
Message: <chrishuff-BABEA5.21250704122000@news.povray.org>
In article <3a2be4f0@news.povray.org>, "Andy Cocker" 
<big### [at] mariner9fsnetcouk> wrote:

> I wonder if this could be applied to an array of glows.. It would 
> look fantastic if a sequence of images were used as a source... like 
> those huge video billboards!

Somebody has actually done this before...use eval_pigment() to get the 
color of an image_map at the position of each glow.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Chris Huff
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 21:26:30
Message: <chrishuff-52438B.21271404122000@news.povray.org>
In article <3a2a38ec@news.povray.org>, "Andy Cocker" 
<big### [at] mariner9fsnetcouk> wrote:

> For example, is there a better way of doing it than using a #while()
> loop?

I don't know what you intend...this is exactly what #while loops were 
created for, the other ways would be recursing macros(unnecesarily 
inefficient, limited, and slow for just making a straight line), and 
doing it by hand. #while loops are the best way to do it.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: David Fontaine
Subject: Re: GlowString.jpg (26Kbu)
Date: 4 Dec 2000 23:03:41
Message: <3A2C6874.91B7CC4D@faricy.net>
Chris Huff wrote:

> > For example, is there a better way of doing it than using a #while()
> > loop?
>
> I don't know what you intend...this is exactly what #while loops were
> created for, the other ways would be recursing macros(unnecesarily
> inefficient, limited, and slow for just making a straight line), and
> doing it by hand. #while loops are the best way to do it.

Nah, #for loops are ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Alan Holding
Subject: Re: GlowString.jpg (26Kbu)
Date: 5 Dec 2000 18:06:30
Message: <3a2d74f6@news.povray.org>
"Andy Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3a2be4f0@news.povray.org...

> Actually, somebody posted some code a while ago that reads in a bitmap
> image, and rebuilds that image as an array of objects, each taking their
> colour from the bitmap (I forget what the technique is called). I wonder
if
> this could be applied to an array of glows.. It would look fantastic if a
> sequence of images were used as a source... like those huge video
> billboards!

That might have been me and the POV glow logo thing I did.  The code is
still in p.b.s-f under 'Glow Logo zip' or something similar.  But!  I did it
in a very kludgy fashion that I wouldn't recommend you repeating.  Me no
code demon either...

Bye.


Post a reply to this message

From: Chris Huff
Subject: Re: GlowString.jpg (26Kbu)
Date: 6 Dec 2000 05:39:59
Message: <chrishuff-89628F.05404506122000@news.povray.org>
In article <3A2C6874.91B7CC4D@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> Nah, #for loops are ;)

How can #for loops be the best way to do things if you have to write the 
patch first? :-)
I agree that they would be a good idea, and if they did exist, they 
would be the best way to do it...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

<<< Previous 8 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.