POV-Ray : Newsgroups : povray.binaries.images : Shrubs Server Time
19 Aug 2024 12:14:19 EDT (-0400)
  Shrubs (Message 1 to 10 of 15)  
Goto Latest 10 Messages Next 5 Messages >>>
From: =Bob=
Subject: Shrubs
Date: 25 Nov 2000 22:25:52
Message: <3a2082c0@news.povray.org>
Hi There,

I've been working on some code for making
shrubs and bushes in MegaPov, and I'd sure
appreciate your opinions on this sample. It's
800x600, MegaPov 0.6a, PIII 450, rendered
in 1 min 20 sec.

Thanks, have a great day!
=Bob=


Post a reply to this message


Attachments:
Download 'Shrub.jpg' (115 KB)

Preview of image 'Shrub.jpg'
Shrub.jpg


 

From: David Fontaine
Subject: Re: Shrubs
Date: 25 Nov 2000 23:19:51
Message: <3A208EEB.B85F8B04@faricy.net>
Hmm... probably better than my attempt :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Thomas Lake
Subject: Re: Shrubs
Date: 26 Nov 2000 00:03:12
Message: <3A209925.998E42E7@home.com>
Hmm that looks very nice!! But if you don't mind here are a few
suggestions, it seems a bit off and I'm not sure I can pin down why,
here are my thoughts. The leaves seem too big for the overall size of
the bush. Also the size of the leaves don't seem to taper off fast
enough as your reach the end of the branches. There also seems to be
something a bit odd about the way it branches, perhaps if you posted a
leafless version someone who noes more about plants than me could tell
you what is wrong in more detail? Anyway that's just my 2 cents.



=Bob= wrote:

> Hi There,
>
> I've been working on some code for making
> shrubs and bushes in MegaPov, and I'd sure
> appreciate your opinions on this sample. It's
> 800x600, MegaPov 0.6a, PIII 450, rendered
> in 1 min 20 sec.
>
> Thanks, have a great day!
> =Bob=
>
>  [Image]


Post a reply to this message

From: Steve
Subject: Re: Shrubs
Date: 26 Nov 2000 00:07:41
Message: <slrn9216j8.92g.steve@zero-pps.localdomain>
That looks great, the leaves look a bit stiff and 
the whole thing looks a bit flat but that's due
to ambient light I think. 

Nice work, keep us posted on your progress. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  5:02am  up 46 days,  7:26,  2 users,  load average: 1.00, 1.00, 1.00


Post a reply to this message

From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 00:32:30
Message: <3a20a06e@news.povray.org>
Hi Thomas,

Thanks for your help. I'm attaching the "naked" shrub
to this one. I'll post another version with smaller leaves
and ones that taper off smaller at the ends later.

Have a great day!
=Bob=

"Thomas Lake" <tla### [at] homecom> wrote in message
news:3A209925.998E42E7@home.com...
: Hmm that looks very nice!! But if you don't mind here are a few
: suggestions, it seems a bit off and I'm not sure I can pin down why,
: here are my thoughts. The leaves seem too big for the overall size of
: the bush. Also the size of the leaves don't seem to taper off fast
: enough as your reach the end of the branches. There also seems to be
: something a bit odd about the way it branches, perhaps if you posted a
: leafless version someone who noes more about plants than me could tell
: you what is wrong in more detail? Anyway that's just my 2 cents.

[My previous post deleted]


Post a reply to this message


Attachments:
Download 'ShrubBare.jpg' (60 KB)

Preview of image 'ShrubBare.jpg'
ShrubBare.jpg


 

From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 00:33:57
Message: <3a20a0c5@news.povray.org>
Hi Steve,

The leaves might look a little stiff because I was
modeling some citrus leaves, theyr'e kinda stiff
anyway. I'll try to add some control over that if
I can.

Thanks for you help, have a great day!
=Bob=

"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
: That looks great, the leaves look a bit stiff and
: the whole thing looks a bit flat but that's due
: to ambient light I think.
: Nice work, keep us posted on your progress.
: Cheers
: Steve              email mailto:ste### [at] zeroppsuklinuxnet


Post a reply to this message

From: Christoph Hormann
Subject: Re: Shrubs
Date: 26 Nov 2000 04:30:52
Message: <3A20D84C.306E44BA@schunter.etc.tu-bs.de>
looks ok and sounds quite fast, some information on memory requirements
and what and how many objects are used would be great.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: Shrubs
Date: 26 Nov 2000 05:25:00
Message: <3a20e4fc@news.povray.org>
Makes a great tree! mean that it looks like a big old tree, with enough
small leaves it would be very good.
As a bush it is also very good. I like the original version.

Mick


Post a reply to this message

From: Remco de Korte
Subject: Re: Shrubs
Date: 26 Nov 2000 06:28:47
Message: <3A20F3DA.827C7DC3@onwijs.com>
Looks good to me. Very fast too.
Did you colour the leaves separately?
How much memory did it take?

Remco

=Bob= wrote:
> 
> Hi There,
> 
> I've been working on some code for making
> shrubs and bushes in MegaPov, and I'd sure
> appreciate your opinions on this sample. It's
> 800x600, MegaPov 0.6a, PIII 450, rendered
> in 1 min 20 sec.
> 
> Thanks, have a great day!
> =Bob=
> 
>  [Image]


Post a reply to this message

From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 10:37:03
Message: <3a212e1f@news.povray.org>
I mistyped the time, it was 1:02, not 1:20


Scene contains 6495 frame level objects; 1 infinite.

D:\POVRay\scenes\MegaPov\PlantMaker2.pov Statistics, Resolution 800 x 600
----------------------------------------------------------------------------
Pixels:          480000   Samples:          480000   Smpls/Pxl: 1.00
Rays:            480000   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder                   261995           29626     11.31
Plane                           674333          154834     22.96
Sphere                           14698            5833     39.69
Bounding Box                   2335069         1357674     58.14
Light Buffer                   8445096         2610534     30.91
Vista Buffer                  10886193         6467074     59.41
----------------------------------------------------------------------------
Calls to Noise:             192240   Calls to DNoise:          19234
----------------------------------------------------------------------------
Shadow Ray Tests:           402433   Succeeded:                23321
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:            51976
Peak memory used:         10489372 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  14.0 seconds (14 seconds)
Time For Trace:    0 hours  0 minutes  48.0 seconds (48 seconds)
    Total Time:    0 hours  1 minutes   2.0 seconds (62 seconds)
Total cache size: 14000

Returned from renderer
POV-Ray finished


"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3A20F3DA.827C7DC3@onwijs.com...
: Looks good to me. Very fast too.
: Did you colour the leaves separately?
: How much memory did it take?
: Remco

[My previous post deleted]


Post a reply to this message

Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.