POV-Ray : Newsgroups : povray.binaries.images : Tiled sphere (96k + 28k) Server Time
12 Aug 2024 19:39:02 EDT (-0400)
  Tiled sphere (96k + 28k) (Message 11 to 20 of 22)  
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From: Nico
Subject: Re: Tiled sphere (96k + 28k)
Date: 9 Aug 2003 04:27:54
Message: <3F34B08A.7080105@loria.fr>
I posted the images with netscape newsreader so I guess I will have to 
check my options are ok. Sorry you can't see them.
The good news is that source code is in P.T.S.F. so you can render them...

Nicolas


Marc Champagne wrote:
> 
> snip snip
> 
> 
> Unfortunetly your post shows up like this and am not able to decode it
>


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From: None
Subject: Re: Tiled sphere (96k + 28k)
Date: 9 Aug 2003 19:23:55
Message: <Xns93D2C5559660ENone@204.213.191.226>
Martin Belair <bad### [at] hotmailDOTcom> wrote in
news:Xns### [at] 204213191226: 

> [...]
> Well, same here. But I was able to decode them the hard way. Here they
> are, the yEnc way to save space....
> [...]

Yup, same problem for me with the original post.
Your yEnc versions worked well, thanks!


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 10 Aug 2003 19:44:01
Message: <Xns93D3C86812F0APOVMIKA@204.213.191.226>
Nico <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:

> Hi all,
> 
> I just finished writing a macro to tile boxes on a sphere and here is 
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.


Folks, Heres my "fiddle with his macro" results using text instead of
boxes. 

One of my problems with Pov is my lack of remembrance with geometry math,
high-school was only 20 years ago for me... 

I couldn't come up with such macros if you paid me, well then again there
the big library called internet to help...

Thanks for sharing Nico.

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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Attachments:
Download 'tiled.sphere.jpg' (94 KB)

Preview of image 'tiled.sphere.jpg'
tiled.sphere.jpg


 

From: Nicolas Rougier
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 11 Aug 2003 03:39:13
Message: <3F374820.9090503@loria.fr>
You're welcome. I learned so much from these newsgroups that it's quite 
natural to share anything that might be useful...
Nice image by the way.

I'm still struggling with my boxes to make it looks like a big city. I 
think I have to add some clouds but I do not know what method could suit 
my needs since I think I need some "volumetric" clouds. Any idea ?


Nicolas


Marc Champagne wrote:
> 
> Folks, Heres my "fiddle with his macro" results using text instead of
> boxes. 
> 
> One of my problems with Pov is my lack of remembrance with geometry math,
> high-school was only 20 years ago for me... 
> 
> I couldn't come up with such macros if you paid me, well then again there
> the big library called internet to help...
> 
> Thanks for sharing Nico.
> 
>


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From: Florian Brucker
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 11 Aug 2003 09:51:25
Message: <3f379f5d@news.povray.org>
Hi Nico!

> "volumetric" clouds. Any idea ?
Scattering media could be a way to achieve nice realistic looking 
clouds. Perhaps you could have a look at Gille's MakeCloud macro which 
you can find at http://www.oyonale.com/ressources/english/sources13.htm

Another nice example is Tim Nikias' "Worldbowl": 
http://news.povray.org/povray.binaries.images/30620/

HTH,
Florian
-- 
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org]     [www.imp.org]     [www.irtc.org]


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 11 Aug 2003 18:28:06
Message: <Xns93D4BB8EAC82EPOVMIKA@204.213.191.226>
Nicolas Rougier <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:

> 
> 
> You're welcome. I learned so much from these newsgroups that it's quite 
> natural to share anything that might be useful...
> Nice image by the way.

Thanks
 
> I'm still struggling with my boxes to make it looks like a big city. I 
> think I have to add some clouds but I do not know what method could suit 
> my needs since I think I need some "volumetric" clouds. Any idea ?

My clouds are boring and flat, volumetric I have yet to tackle..

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 11 Aug 2003 21:43:07
Message: <Xns93D4DC9F5ED6POVMIKA@204.213.191.226>
It did notice...

If you were trying to center (to the origin) the passed object
to your tiled_sphere macro, I believe this should of been the
formula: -Min-((Max-Min)/2)

Just -(Max-Min)/2 was only moving it closer to the origin by
half the objects size.


-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Nicolas Rougier
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 12 Aug 2003 03:36:56
Message: <3F389918.1060004@loria.fr>
Yes, yes, you're right. I realized that a few minuter after having 
posted the code. I have to correct it in p.t.s.f.

In fact, I'm using  - Min - <(Max.x-Min.x), 0, (Max.z-Min.z)>/2 to have 
the bottom of the object lying on the ground in order to avoid some 
collisions.

Nicolas


Marc Champagne wrote:
>     	
> It did notice...
> 
> If you were trying to center (to the origin) the passed object
> to your tiled_sphere macro, I believe this should of been the
> formula: -Min-((Max-Min)/2)
> 
> Just -(Max-Min)/2 was only moving it closer to the origin by
> half the objects size.
> 
>


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 12 Aug 2003 18:10:04
Message: <Xns93D5B881CBEEBPOVMIKA@204.213.191.226>
Nicolas Rougier <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:

> 
> Yes, yes, you're right. I realized that a few minuter after having 
> posted the code. I have to correct it in p.t.s.f.
> 
> In fact, I'm using  - Min - <(Max.x-Min.x), 0, (Max.z-Min.z)>/2 to have 
> the bottom of the object lying on the ground in order to avoid some 
> collisions.


Makes sense...

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k) - 1 attachment
Date: 12 Aug 2003 18:13:15
Message: <Xns93D5B90BC7040POVMIKA@204.213.191.226>
Nicolas Rougier <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:

> 
> Yes, yes, you're right. I realized that a few minuter after having 
> posted the code. I have to correct it in p.t.s.f.
> 
> In fact, I'm using  - Min - <(Max.x-Min.x), 0, (Max.z-Min.z)>/2 to have 
> the bottom of the object lying on the ground in order to avoid some 
> collisions.

I think this may be less confusing though (results are the same)

- Min - < (Max.x-Min.x)/2, 0, (Max.z-Min.z)/2 >

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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