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Nicolas Rougier <rou### [at] loria fr> wrote in news:3F3### [at] loria fr:
>
> Yes, yes, you're right. I realized that a few minuter after having
> posted the code. I have to correct it in p.t.s.f.
>
> In fact, I'm using - Min - <(Max.x-Min.x), 0, (Max.z-Min.z)>/2 to have
> the bottom of the object lying on the ground in order to avoid some
> collisions.
I think this may be less confusing though (results are the same)
- Min - < (Max.x-Min.x)/2, 0, (Max.z-Min.z)/2 >
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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