POV-Ray : Newsgroups : povray.binaries.images : Capriccio18 Server Time
13 Aug 2024 05:49:40 EDT (-0400)
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From: Gilles Tran
Subject: Re: Capriccio18
Date: 18 Jun 2003 15:30:37
Message: <3ef0bddd@news.povray.org>

3EF0A697.4B8550B4@mail.com...

> How can we produce those uv-coordinates? Through UVMapper (I've never
> used it before)?

I don't use Hamapatch, but UVMapper can do a pretty good job. For instance
the car here :
http://www.oyonale.com/iss/english/museum_07.htm
was uvmapped with it from a mesh that didn't any uv info at first.
I'm using the Pro version though, because the free one has too many
limitations for this sort of job.

G.


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From: Gena
Subject: Re: Capriccio18
Date: 18 Jun 2003 20:11:38
Message: <3EF0FFBD.5768EFF5@mail.com>
Christoph Hormann wrote:

> Looks good (so does the 'version 18', i'm a bit late with my comments at
> the moment...).  For rendering efficiency it would be better to put
> several tiles (like a whole row) in one mesh.  This would cost more memory
> but it would render faster.

About speed. It's very slow when it's used in CSG. Is there any way to
improve that? Should I use bounded_by? If so, where - tile, roof or
result of CSG?

Gena.


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