POV-Ray : Newsgroups : povray.binaries.images : Capriccio18 : Re: Capriccio18 Server Time
13 Aug 2024 05:49:41 EDT (-0400)
  Re: Capriccio18  
From: Gena
Date: 18 Jun 2003 20:11:38
Message: <3EF0FFBD.5768EFF5@mail.com>
Christoph Hormann wrote:

> Looks good (so does the 'version 18', i'm a bit late with my comments at
> the moment...).  For rendering efficiency it would be better to put
> several tiles (like a whole row) in one mesh.  This would cost more memory
> but it would render faster.

About speed. It's very slow when it's used in CSG. Is there any way to
improve that? Should I use bounded_by? If so, where - tile, roof or
result of CSG?

Gena.


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