Christoph Hormann wrote:
> Looks good (so does the 'version 18', i'm a bit late with my comments at
> the moment...). For rendering efficiency it would be better to put
> several tiles (like a whole row) in one mesh. This would cost more memory
> but it would render faster.
About speed. It's very slow when it's used in CSG. Is there any way to
improve that? Should I use bounded_by? If so, where - tile, roof or
result of CSG?
Gena.
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