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13 Aug 2024 15:23:43 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Capriccio - stairs (73+135k)
Date: 5 May 2003 15:59:34
Message: <3EB6C2A7.8B7196BF@gmx.de>
Peter Hertel wrote:
> 
> Breathtaking!
> It's especially the dents that makes it look so good.

What do you mean with 'dents'?

> How many steps are the stairs going below the water? Is it supposed to
> be only one, or is the water to dark to see the rest?

There is only one.  I am not sure how many it should be, the water is
probably not that deep directly at the steps.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: Capriccio - stairs (73+135k)
Date: 5 May 2003 16:15:18
Message: <3EB6C655.7253DA4F@gmx.de>
Rafal 'Raf256' Maj wrote:
> 
> > Maybe it should not be so... colorful
> 
> imho this might be a technical problem, try using
> 
> recursion_limit 10 // or even higher

Very funny.  

Why don't you try it out yourself...

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Gena
Subject: Re: Capriccio - stairs (73+135k)
Date: 5 May 2003 17:28:10
Message: <3EB6D76A.F49A0362@mail.com>
Peter Hertel wrote:

> Anything I could help out with Gena? Not that I see myself among the
> POV-elite, but would've been fun anyway =)

Everybody is welcomed. Everybody who feels that he/she can make a
good contribution and can make a good object/texture or improve
existing object/texture/color/lighting.

We still need such objects as human figures, boats/sails, wooden posts,
clouds.
Right  now there is a texture/bump_map for tiles on the roof. If you could

make real tiles (which don't need too much parsing/rendering time) with
good
coloring it would be helpful as well.

We will also need that sculpture group (constrained by triangle) on the
portal
of the cathedral. More likely it should be heightfield. Even if you could
provide
detailed reference photos it would be very helpful too :)

Gena.


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From: Rafal 'Raf256' Maj
Subject: Re: Capriccio - stairs (73+135k)
Date: 5 May 2003 17:52:46
Message: <Xns9372F2F0CA6CEraf256com@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in 
news:3EB6C655.7253DA4F@gmx.de

>> imho this might be a technical problem, try using
>> recursion_limit 10 // or even higher
> Very funny.  
> Why don't you try it out yourself...

I did. I agree it need some time and strong cpu.


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From: Peter Hertel
Subject: Re: Capriccio - stairs (73+135k)
Date: 6 May 2003 15:58:49
Message: <3eb813f9@news.povray.org>
> What do you mean with 'dents'?
'Dents' as opposed to 'bumps'? Or did I miss the correct word
completely? See the attatchment.

-Peter


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From: Peter Hertel
Subject: Re: Capriccio - stairs (73+135k)
Date: 6 May 2003 16:19:05
Message: <3eb818b9$1@news.povray.org>
> Everybody is welcomed.
> We still need such objects as human figures, boats/sails, wooden
posts,
> If you could make real tiles
Nice, I'll se if I can do any of those objects. How do you feel about
meshes(Wings3D) contra SDL? I'd belive SDL are preffered, but are meshes
accepted and is there a max size?

> We will also need that sculpture group (constrained by triangle) on
the
> portal of the cathedral. More likely it should be heightfield.
I belive it could be done with poser figures and then converted to a
heightfield?

-Peter


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From: Jim Charter
Subject: Re: Capriccio - stairs (73+135k)
Date: 6 May 2003 17:41:11
Message: <3eb82bf7@news.povray.org>
Peter Hertel wrote:

All the figures so far are meshes done in Wings

Be aware that the figure on the prow of the boat at left has also been 
done I just haven't uploaded it yet


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From: Gena
Subject: Re: Capriccio - stairs (73+135k)
Date: 6 May 2003 17:42:00
Message: <3EB82C29.F77BE513@mail.com>
Peter Hertel wrote:

> Nice, I'll se if I can do any of those objects. How do you feel about
> meshes(Wings3D) contra SDL? I'd belive SDL are preffered, but are meshes
> accepted and is there a max size?

Any way. The only requirement - it should be good looking object(s)
with convincing texturing :) Meshes can be well compressed by ZIP
because of their text nature.

> I belive it could be done with poser figures and then converted to a
> heightfield?

This is very good idea (though I've never used Poser). I think this way
you can use copyrighted Poser objects,  right? Just compose the scene
with human figures, horses etc. use orthographic camera, special
direct light and make black&white image for heightfield.

Gena.


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From: Gena Obukhov
Subject: Re: Capriccio - stairs (73+135k)
Date: 7 May 2003 01:31:26
Message: <3EB89868.756C7C8E@mail.com>
> This is very good idea (though I've never used Poser). I think this way
> you can use copyrighted Poser objects,  right? Just compose the scene
> with human figures, horses etc. use orthographic camera, special
> direct light and make black&white image for heightfield.

Here is the technique which I meant. First image is my original model
created in sPatch. Second image is the same model but with gradient
-z color_map from black to white. The third image is the heightfield
relief created from the second image.

Gena.


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relief.jpg


 

From: Aaron
Subject: Re: Capriccio - stairs (73+135k)
Date: 7 May 2003 02:12:38
Message: <3eb8a3d6@news.povray.org>
I can see this as being great also for doing arty releifs on walls.  Hmm
perhaps a Egyptian job there...!  :)


> Here is the technique which I meant. First image is my original model
> created in sPatch. Second image is the same model but with gradient
> -z color_map from black to white. The third image is the heightfield
> relief created from the second image.


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