POV-Ray : Newsgroups : povray.binaries.images : Another building Server Time
14 Aug 2024 20:17:26 EDT (-0400)
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From: Rafal 'Raf256' Maj
Subject: Re: Another building - 1 attachment
Date: 7 Oct 2002 11:40:06
Message: <Xns92A0B3784F179raf256com@204.213.191.226>
Ib Rasmussen <ib### [at] ibrasdk> wrote in news:3DA### [at] ibrasdk

>>>nice :) I suggest to use not-so-contrast texutre, as it produce strong
>>>morey (mini-waves on wall on right side of picture)
>> Not on my screen it doesn't. 
> So I just have to get Rafal to get a screen like yours, and the problem 
> is solved :)


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Attachments:
Download 'waves.png' (28 KB)

Preview of image 'waves.png'
waves.png


 

From: Ib Rasmussen
Subject: Re: Another building - 1 attachment
Date: 7 Oct 2002 11:49:47
Message: <3DA1AD14.7040504@ibras.dk>
Rafal 'Raf256' Maj wrote:

Thank you for your effort, but I am perfectly aware what you mean, it is 
just that I don't intend to do anything about it, until the final 
renderings of the comleted scene. I still need to model streets and 
sidewalks, put in a dozen trees, maybe a couple of cars, some 
pedestrians - I'll get back to you in a couple of years :)

/Ib


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From: Ive
Subject: Re: Another building
Date: 7 Oct 2002 16:59:47
Message: <3da1f5c3@news.povray.org>
> Another background building for my church model.
>

Very impressive.

The only thing to complain a little: the windows do look
so, hum, dead? Maybe some image maps or only some
colored blocks behind some of the windows (not too much
and not too visible) just enough to create the impression
of  life behind the walls?

Just a thought
-Ive


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From: ABX
Subject: Re: Another building - 1 attachment
Date: 8 Oct 2002 04:45:20
Message: <tc65qugl42eqrqqlr0imn1cuk5bihthmqb@4ax.com>
On Mon, 07 Oct 2002 17:49:40 +0200, Ib Rasmussen <ib### [at] ibrasdk> wrote:
> I'll get back to you in a couple of years :)

With our patience builded with POV renderings we can wait :-)

ABX


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From: Ib Rasmussen
Subject: Re: Another building
Date: 8 Oct 2002 14:11:29
Message: <3DA31FC7.9050508@ibras.dk>
> Very impressive.


Thanks.

> The only thing to complain a little: the windows do look
> so, hum, dead? Maybe some image maps or only some
> colored blocks behind some of the windows (not too much
> and not too visible) just enough to create the impression
> of  life behind the walls?


In the final scene the windows will be reflective glass, so you can see 
a nice mirror image of opposite building, but without anything to 
reflect, my glass texture doesn't look good, so I have temporarily 
replaced it with black.

/Ib


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