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Ib Rasmussen <ib### [at] ibras dk> wrote in news:3DA### [at] ibras dk
>>>nice :) I suggest to use not-so-contrast texutre, as it produce strong
>>>morey (mini-waves on wall on right side of picture)
>> Not on my screen it doesn't.
> So I just have to get Rafal to get a screen like yours, and the problem
> is solved :)
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Preview of image 'waves.png'
![waves.png](/povray.binaries.images/attachment/%3CXns92A0B3784F179raf256com%40204.213.191.226%3E/waves.png?preview=1)
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Rafal 'Raf256' Maj wrote:
Thank you for your effort, but I am perfectly aware what you mean, it is
just that I don't intend to do anything about it, until the final
renderings of the comleted scene. I still need to model streets and
sidewalks, put in a dozen trees, maybe a couple of cars, some
pedestrians - I'll get back to you in a couple of years :)
/Ib
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> Another background building for my church model.
>
Very impressive.
The only thing to complain a little: the windows do look
so, hum, dead? Maybe some image maps or only some
colored blocks behind some of the windows (not too much
and not too visible) just enough to create the impression
of life behind the walls?
Just a thought
-Ive
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On Mon, 07 Oct 2002 17:49:40 +0200, Ib Rasmussen <ib### [at] ibras dk> wrote:
> I'll get back to you in a couple of years :)
With our patience builded with POV renderings we can wait :-)
ABX
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> Very impressive.
Thanks.
> The only thing to complain a little: the windows do look
> so, hum, dead? Maybe some image maps or only some
> colored blocks behind some of the windows (not too much
> and not too visible) just enough to create the impression
> of life behind the walls?
In the final scene the windows will be reflective glass, so you can see
a nice mirror image of opposite building, but without anything to
reflect, my glass texture doesn't look good, so I have temporarily
replaced it with black.
/Ib
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