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Hi Corey,
Corey Woodworth schrieb:
> I don't like the way the lights are set up, on the reflections you can
> easily see its a 4x4 grid of lights (or a 4x4 area light) Other than that I
> really like the feel of it. Oh ceiling panals would be really cool too :)
> maybe even some moldy ones!
The light isn't an area_light, because of an area_light you will only
see a light-spot on the center, i wrote up a little macro to avoid this
and put there many light_source's, it's very time-expensive, but it
looks good. I used a grid of 4x4 light's to take less time to render it,
i'm still working on it.
ceiling panels... i think that it's worth the try :o)
greetz, Marcus
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Tim Nikias wrote:
>Well, not much to nitpick...
>The tiles look great, but otherwise there's not much to
>comment on... Lighting looks fine, though the reflection
>on the floor is a little too strong IMO.
>
>--
>Tim Nikias
>Homepage: http://www.digitaltwilight.de/no_lights/index.html
>Email: Tim### [at] gmx de
>"Marcus Fritzsch" <m### [at] fritschy de> schrieb im Newsbeitrag
>news:3D5### [at] fritschy de...
>> Hi,
>>
>> hmm, i don't know what to say.... suggestions? comments :o)
>>
>> Marcus
>>
>
I like this image, it seems to have a strong "onimous" feeling. However
I think that perhaps if you added a door (with hinges of course) and left
it about half open, with some scattering media, I could look a little bit
better, However, If that ruins the lighting, then it would be best left
out.
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Hi,
renderguy schrieb:
> I like this image, it seems to have a strong "onimous" feeling. However
> I think that perhaps if you added a door (with hinges of course) and left
> it about half open, with some scattering media, I could look a little bit
> better, However, If that ruins the lighting, then it would be best left
> out.
to say the truth, it was my intention to place there a good door, with
some media to simulate something like glow from outside...
bye, Marcus
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Prison - like... A little scary.
I like the grey ... colors.
Regards,
Hugo
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On Sun, 18 Aug 2002 15:16:18 +0200, Marcus Fritzsch <m### [at] fritschy de>
wrote:
>hmm, i don't know what to say.... suggestions? comments :o)
Very nice, I like the mood of it.
Suggestions? Try changing the aspect ration to either 3:4 portrait or
16:9 landscape, and move the light spot off-center (maybe half-way to
the upper left corner?) and see if you like the effect.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Marcus Fritzsch <m### [at] fritschy de> wrote in news:3D5### [at] fritschy de
Perfect :)
from techniacla side - much can be improved, but I live it's style.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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"Marcus Fritzsch" <m### [at] fritschy de> wrote in message
news:3D5### [at] fritschy de...
> Hi,
>
> Batronyx schrieb:
> > I like this. An ominous looking figure casting a long shadow towards the
viewer
> > would make this spooky looking.
> Yes, thats what i wanted to do, but i think my pov-skills aren't enough
> to realize this... although i'll try to do so.
In this case, a simple silhouette texture on a polygon object might do. I don't
think that would be too hard.
> > FWIW: I've never seen a ceiling quite that shiny and another normal to
simulate
> > floor tiles ( or actual floor tile objects) would help.
> I did not understood this ... my english knowledge isn't the best ;) The
> floor has to look like (in german i would say Lenolium - kann auch kein
> deutsch....) if someone knows this in english ;o)
I'm sorry. That should have been two sentences. I think the ceiling is too
shiny, it should be more matte.
We say Linoleum in the USA too. If you want that, then your floor is ok. I was
suggesting vinyl floor tiles. They are more common over here in institutional
buildings. Linoleum is mostly used in homes. OR so I've noticed.
> > Also this looks like
> > some kind of institutional building, so I might expect some sprinkler
nozzles,
> > recessed light fixtures and maybe an exit sign or some such on the ceiling.
> yes, tahts right, good idea with the sprinklers :)
> > Let's see some more.
> i'm working on it!
>
Looking forward to it :)
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Hi Peter,
Peter Popov schrieb:
> Very nice, I like the mood of it.
Thx!
> Suggestions? Try changing the aspect ration to either 3:4 portrait or
> 16:9 landscape, and move the light spot off-center (maybe half-way to
> the upper left corner?) and see if you like the effect.
Hmm, i'll try that, after i found some good textures for the door :)
bye, Marcus
PS: should i have called the post (WIP)?!
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Hi,
Batronyx schrieb:
>>Yes, thats what i wanted to do, but i think my pov-skills aren't enough
>>to realize this... although i'll try to do so.
>
> In this case, a simple silhouette texture on a polygon object might do. I don't
> think that would be too hard.
an interesting idea...
> We say Linoleum in the USA too. If you want that, then your floor is ok. I was
> suggesting vinyl floor tiles. They are more common over here in institutional
> buildings. Linoleum is mostly used in homes. OR so I've noticed.
I think that's why i'm from east-germany :o) there were lots of linoleum
in institutional building IIRC :o)
bye, Marcus
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"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in
news:Xns### [at] 204 213 191 226
> I live
i Love ofcourse sorry
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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