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I wrote some new macros to get rid of the intersection
of inside and outside (an Uneven_Translate-Macro).
And some macros now copy other vectors instead
of doing stuff like vrotate(Vector,y*360), so float-
inconsistencies should also be taken care of.
But I tried with max_trace_level 256, and I still get
those black edges on the top-inside of the vase. What
did you exactly do?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CCA9878.760010E0@gmx.de...
>
> But I tried with max_trace_level 256, and I still get
> those black edges on the top-inside of the vase. What
> did you exactly do?
>
I think that some of this is natural behavior. I tried displaying just the
Lathe_Outside object with pigment {rgbt 1} interior {ior 1.56} and nothing
else. I still saw some dark spots. The spots can be minimised by specifying
fade_color at .5.
I thought that the spots might be caused by reversed normals or crossed
triangles, but there is none of that in your mesh except for the bottom/top
intersection which you already took care of.
I do know that the default max_trace_level will give a max reached warning.
I closed the mesh by connectiong all of the meshes and then connecting the
outside pinhole with the inside pinhole. This gave a torus type mesh.
I'm sure you also noticed that the defaut aa settings are not sufficient for
the vase.
-Shay
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Okay, so max_trace_level is of no real concern.
What do you mean with aa settings? Do you mean the
blur_samples of 125 should be higher? They'll be higher for the
final version, of course, but what would you propose?
Shay wrote:
> I'm sure you also noticed that the defaut aa settings are not sufficient for
> the vase.
I also took care of the vase intersecting with the background
mesh (by writing a macro which searches the mesh for a lowest
given axis... hehe, another one for the list), the water doesn't
intersect with the vase and has a better surface normal.
Oh, another attached image showing a new change of the vase.
Notice the nice bumps near the bottom? Adding surface-normals
with these useful sine-waves...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Attachments:
Download 'newvase.jpg' (158 KB)
Preview of image 'newvase.jpg'
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"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CCADCD4.FBA8867F@gmx.de...
The high blur settings may solve the problem. Other than that, you may have
to use +A0.03 or something like that. I just ran a pic at 1280x1024 with
default aa and shrank it to 640x512. The results were quite nice(attached)
-Shay
----------------------------------------------------------------------------
----
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Attachments:
Download 'vaseJPG.jpg' (3 KB)
Preview of image 'vaseJPG.jpg'
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The image will be traced even larger than 1600x1200, because
I will need a 600dpi resolution to print the image with a
color-laser-printer.
Also, I cannot combine AA and focal-blur, its one or the
other. But I'll probably use very high blur-samples, because
focal-blur appears much more realistic.
Well, thanks for your help! I think I'm going through the final
steps of working on blur/radiosity/photon details, cause the
image needs to be traced in a few days time...
Shay wrote:
> The high blur settings may solve the problem. Other than that, you may have
> to use +A0.03 or something like that. I just ran a pic at 1280x1024 with
> default aa and shrank it to 640x512. The results were quite nice(attached)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
Post a reply to this message
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