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Cool start. Needs more detail of course. If I were making this picture, I
would increase the height of the canisters in order to surround the man more
and light the scene with a spotlight on the man. I would also build a
ceiling structure out of view of the camera to reflect in the objects below.
I like this idea very much, and with all of the recent spaceship pictures
and discussion around here, I won't be able to resist trying it myself much
longer.
-Shay
Timothy R. Cook <tim### [at] scifi-fantasycom> wrote in message
news:3CB545CF.B86052AA@scifi-fantasy.com...
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Very nice idea. What would really enhance it is to add some ports, like
cryovac stuff often has. A couple of those tanks should have right angles short
cylinders intersecting them and a plate bolted on with a viewport. Oh, I know
what just struck me about it- how do you get in or out of the clear cylinder?
It should have an access point of some sort.
My inspiration for this sort of stuff is the old high powered defense lasers
I used to.... er, never mind. Just imagine CO2 with a couple of kilowatts (like
the AVCO types) or the old deuterium flouride systems. You get my drift.
The deckplate is great. The center looks like it might be onion pattern and
radial. Oh, and now I see what is odd- the pipes that intersect the tanks just
run right into them with no couplings. There could be at least a manifold block
of some sort. That would increase the realism at least 50% over leading brands
of simulated cloning/teleporting devices, heh heh.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)
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Hugo wrote:
> I really like the metal bridges! Just the big cylinders are so
> smooth, one could be confused of the scale and think the man in
> the bottle is a miniature.. The bridges save it! And blurred
> reflection? It's not very visible, I think.. And shadows would
> probably be softer in this enviroment..
Ack, completely forgot about area lights. The mannequin in the
liquid-filled chamber is just a placeholder until I can re-figure
out how to import those darn Poser figures into Moray...it's
supposed to be a girl. The blurred reflections are something
like 0.1 reflectivity, blurred, so basically don't show up at
all.
> But I would say, this could be either a laboratory generating
> aliens / men / women. In that case, more attention should be
> made on the green bottle since this is the "end product" of the
> whole room.. Or it's a cargo room and some person beams in /
> out.
This image is a significant rework of the image posted in
message "2001-07-15_Genomap.jpg [61 kb]" posted by myself
on 03 Oct 2001. That image is probably closer to what I
had in mind, but wanted to change around some of the concept
a little. (Image intended to be illustration for short bit
I wrote: http://empyrean.scifi-fantasy.com/e_text_nadia.html
[somewhat updated outliney thing at same place under 'junk.txt'])
--
Tim Cook
http://empyrean.scifi-fantasy.com
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"Sir Charles W. Shults III" wrote:
> Very nice idea. What would really enhance it is to add some ports,
> like cryovac stuff often has. A couple of those tanks should have
> right angles short cylinders intersecting them and a plate bolted on
> with a viewport.
I want to add more whatsits and such, to increase the realism...but
I'd have to spend more time examining the photo of the CHL plant at
Fermilab to decide where to put pipes and valves.
> Oh, I know what just struck me about it- how do you get in or out
> of the clear cylinder? It should have an access point of some sort.
Observe thou the metal wheel which spins, thereby allowing the portal
upon the top of the chamber to be opened, thusly.
> The deckplate is great. The center looks like it might be onion
> pattern and radial.
The centre is, in fact, discreet cylinder differences, posessing the
same texture as the rest of the plating.
> Oh, and now I see what is odd- the pipes that intersect the tanks
> just run right into them with no couplings. There could be at
> least a manifold block of some sort. That would increase the
> realism at least 50% over leading brands of simulated cloning/
> teleporting devices, heh heh.
I was thinking the same thing, but don't know what the coupling
should look like...
--
Tim Cook
http://empyrean.scifi-fantasy.com
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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3CB5A5D6.50A3F858@scifi-fantasy.com...
> Ack, completely forgot about area lights. The mannequin in the
> liquid-filled chamber is just a placeholder until I can re-figure
> out how to import those darn Poser figures into Moray...it's
> supposed to be a girl. The blurred reflections are something
> like 0.1 reflectivity, blurred, so basically don't show up at
> all.
PoseRay exports a Moray UDO
http://user.txcyber.com/~sgalls/
jim
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> I was thinking the same thing, but don't know what the coupling
> should look like...
Maybe like that?
Bayer Leverkusen (Chemical Company), Germany
Best regards,
Florian
Post a reply to this message
Attachments:
Download 'kessel.jpg' (49 KB)
Preview of image 'kessel.jpg'
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there's some similar stuff here as well
http://www.dynagrind.com/login.asp
jim
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jimbobjim wrote:
> PoseRay exports a Moray UDO
> http://user.txcyber.com/~sgalls/
Yeah, but I keep forgetting how to set up the paths every time
I reinstall a new beta of POV, so Moray and/or POV freezes when
trying to read the bloody thing.
--
Tim Cook
http://empyrean.scifi-fantasy.com
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Wasn't it Timothy R. Cook who wrote:
>Ack, completely forgot about area lights. The mannequin in the
>liquid-filled chamber is just a placeholder until I can re-figure
>out how to import those darn Poser figures into Moray...it's
>supposed to be a girl.
There's some info on how to import Poser figures into POVRay at
<http://www.econym.demon.co.uk/posetut/>. I don't know if that helps
with Moray, because I've never used it.
--
Mike Williams
Gentleman of Leisure
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I think it would look a lot better if the entire environment was DARK and
lit only by overhanging lights over the walkways or maybe little lights
along the sides of the pathways. A big Spot could be put on the middle green
tube or at least some additional lighting for or from it. Something kinda
like the feel of Aliens :) I like the modeling though, very futuristic
industrial.
Corey
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