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> You romantic devil you! ;-)
>
Well... erm... thanks! ;)
Tim
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"Tim Nikias" <Tim### [at] gmx de> wrote in message
news:3C3B15B2.858846CF@gmx.de...
> This is an update on the already posted "Love is a vow" image.
> I've changed floor (now using heightfield with crackle-function),
> lighting
> (a little more to the orange), texturing (Using material-maps for the
> ring's engravements) and objects (a few poses changed, all poses made
> with more eye on detail (no intersections)).
>
> What do ya think?
"Tim Nikias" <Tim### [at] gmx de> wrote in message
news:3C3B15B2.858846CF@gmx.de...
> This is an update on the already posted "Love is a vow" image.
> I've changed floor (now using heightfield with crackle-function),
> lighting
> (a little more to the orange), texturing (Using material-maps for the
> ring's engravements) and objects (a few poses changed, all poses made
> with more eye on detail (no intersections)).
>
> What do ya think?
Hi Tim. I like the concept of this idea. However, being in the jewellery
trade, I think you should alter the rings a little, they look a little too
flimsy for the finger sizes at the moment. Generally, the most popular width
is around 5mm wide for the Ladies ring and either 6/7/8 mm wide for the
Gents ring, and quite often the man will have a lower carat of gold too, so
a less richer colour may be worth the effort for a contrast, (or make the
ladies a richer 22ct colour).
Also, make the ladies ring a smaller finger size than the Gents for
realism.
I hope this is of some help to you.
~Steve~
>
> Tim
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"25ct" <25c### [at] lineone net> wrote in message news:3c3b5009@news.povray.org...
Sorry, I re-edited my own post and forgot to take your 'extra' post out.
:(
~Steve~
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WOW!!!!!
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Hey, thanks for the detailed information! I'll make sure that it's updated
for more realism...
Tim
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I'll take that as a positive comment, so thanks!
Tim
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On Tue, 08 Jan 2002 16:52:19 +0100, Tim Nikias wrote:
>What do ya think?
Great image, but I'd get the guys to come back and relay that floor, I
don't like the way the light catches the cracks/joints.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
3:18pm up 93 days, 7:06, 1 user, load average: 1.01, 1.03, 1.00
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"Tim Nikias" <Tim### [at] gmx de> wrote in message
news:3C3C64BB.B782F32A@gmx.de...
> Hey, thanks for the detailed information! I'll make sure that it's updated
> for more realism...
My pleasure, I look forward to seeing the result.
~Steve~
>
> Tim
>
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Well, the floor is a heightfield using the crackle-function.
Did your comment imply that I should use more detail (higher resolution
parsing)
or that I should use (if at all) a bumpmapped plane?
Tim
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On Wed, 09 Jan 2002 21:06:13 +0100, Tim Nikias wrote:
>Well, the floor is a heightfield using the crackle-function.
>
>Did your comment imply that I should use more detail (higher resolution
>parsing)
>or that I should use (if at all) a bumpmapped plane?
I hadn't thought about how I'd do it, but probably using a pigment function on
a plane or box rather than a height field, so keeping the surface totally flat
but still having the colur variation and pattern that you have there.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:45pm up 93 days, 14:33, 1 user, load average: 1.00, 1.03, 1.06
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