|
![](/i/fill.gif) |
On Wed, 09 Jan 2002 21:06:13 +0100, Tim Nikias wrote:
>Well, the floor is a heightfield using the crackle-function.
>
>Did your comment imply that I should use more detail (higher resolution
>parsing)
>or that I should use (if at all) a bumpmapped plane?
I hadn't thought about how I'd do it, but probably using a pigment function on
a plane or box rather than a height field, so keeping the surface totally flat
but still having the colur variation and pattern that you have there.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:45pm up 93 days, 14:33, 1 user, load average: 1.00, 1.03, 1.06
Post a reply to this message
|
![](/i/fill.gif) |