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From: Yadgar
Subject: Took my slide caliper and started modeling... (800 x 600, 89 KB)
Date: 1 Nov 2001 12:03:43
Message: <3BE18E2F.48953854@ndh.net>
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Hi tracers!
Here is my first attempt to exactly model everyday things...
Some time ago, I bought me a slide caliper solely for poving (...You
know you've been raytracing too much...), and when I disassembled a
defunct mouse, I was instantly inspired by these delicate small wheels
rotating between photoelectric elements when the mouse is pushed. So for
the first time, I made use of my new modelling equipment.
Any comments on the plastic textures (finish: specular 0.7, roughness
0.05, brilliance 0.5, ambient 0.1, diffuse 0.9) ?
Probably this scene will also be my stepping stone for my first
radiosity experiments... watch out!
See you in Khyberspace -
http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/
Yadgar
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Attachments:
Download 'mousewheel04.jpg' (88 KB)
Preview of image 'mousewheel04.jpg'
![mousewheel04.jpg](/povray.binaries.images/attachment/%3C3BE18E2F.48953854%40ndh.net%3E/mousewheel04.jpg?ttop=443840&toff=10150&preview=1)
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Yadgar wrote:
>
> Hi tracers!
>
> Here is my first attempt to exactly model everyday things...
> Some time ago, I bought me a slide caliper solely for poving (...You
> know you've been raytracing too much...), and when I disassembled a
> defunct mouse, I was instantly inspired by these delicate small wheels
> rotating between photoelectric elements when the mouse is pushed. So for
> the first time, I made use of my new modelling equipment.
>
> Any comments on the plastic textures (finish: specular 0.7, roughness
> 0.05, brilliance 0.5, ambient 0.1, diffuse 0.9) ?
Looks fine, but you should probably avoid using ambient for non-glowing
objects, especially if you're intending to try radiosity later. If you
must have some kind of fill lighting, use a fill light, or global
ambient (simpler to adjust), or even use radiosity in the first place
(even extremely crude rad settings will generally produce results that
are at least as good as standard ambience, and have little effect on
render time).
-Xplo
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From: Slime
Subject: Re: Took my slide caliper and started modeling... (800 x 600, 89 KB)
Date: 1 Nov 2001 15:47:31
Message: <3be1b4e3@news.povray.org>
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The texture is alright, but try less saturated pigment colors. It looks like
you've got things like rgb <1,0,0> in there, which is sort of ugly. Try more
subtle colors, like maybe rgb <.8,.4,.4>, or something, so they're not so
"hi, i'm RED"-ish.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Yadgar" <j.b### [at] ndh net> wrote in message
news:3BE18E2F.48953854@ndh.net...
> Hi tracers!
>
> Here is my first attempt to exactly model everyday things...
> Some time ago, I bought me a slide caliper solely for poving (...You
> know you've been raytracing too much...), and when I disassembled a
> defunct mouse, I was instantly inspired by these delicate small wheels
> rotating between photoelectric elements when the mouse is pushed. So for
> the first time, I made use of my new modelling equipment.
>
> Any comments on the plastic textures (finish: specular 0.7, roughness
> 0.05, brilliance 0.5, ambient 0.1, diffuse 0.9) ?
>
> Probably this scene will also be my stepping stone for my first
> radiosity experiments... watch out!
>
> See you in Khyberspace -
> http://www.geocities.com/electricafghan/index-e.html
> Afghanistan Chronicle: http://www.ndh.net/home/bleimann/
>
> Yadgar
>
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From: Dan Johnson
Subject: Re: Took my slide caliper and started modeling... (800 x 600, 89 KB)
Date: 1 Nov 2001 17:02:22
Message: <3BE1C6D9.2394C896@hotmail.com>
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Yadgar wrote:
>
> Hi tracers!
>
> Here is my first attempt to exactly model everyday things...
> Some time ago, I bought me a slide caliper solely for poving (...You
> know you've been raytracing too much...), and when I disassembled a
> defunct mouse, I was instantly inspired by these delicate small wheels
> rotating between photoelectric elements when the mouse is pushed. So for
> the first time, I made use of my new modelling equipment.
I usually try to do things in the opposite direction. I ray trace
things that I want to build. I'm looking forward to when rapid
prototyping machines get cheap. I do really like how perfect it looks,
geometrically.
--
Dan Johnson
http://www.geocities.com/zapob
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From: Jetlag
Subject: Re: Took my slide caliper and started modeling... (800 x 600, 89 KB)
Date: 1 Nov 2001 20:59:04
Message: <3be1fde8@news.povray.org>
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> I'm looking forward to when rapid
> prototyping machines get cheap.
Oh, what wonders await. *sigh*
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From: Yadgar
Subject: Re: Took my slide caliper and started modeling... (800 x 600, 89 KB)
Date: 2 Nov 2001 13:10:42
Message: <3BE1E677.ADD8EDEB@ndh.net>
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Slime schrieb:
> The texture is alright, but try less saturated pigment colors. It looks like
> you've got things like rgb <1,0,0> in there, which is sort of ugly. Try more
> subtle colors, like maybe rgb <.8,.4,.4>, or something, so they're not so
> "hi, i'm RED"-ish.
>
Yes, in fact my Red_Plastic texture has a rgb <1, 0, 0> pigment... and these
stark, trashy colours are absolutely intended, that's the way cheap plastic
parts usually look - just think of LEGO bricks!
See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/
Yadgar
Post a reply to this message
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