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Steve wrote:
>
> That looks great especially the lightly shadoed tree next to the hard
> shadow of the wall. How did you stop the arealight from making the
> wall shadow fuzzy too?
The tree is just a black image with blurred alpha channel mapped
to a polygon. http://www.pp.htv.fi/kkivisal/tree_alpha.jpg
I used this light source:
light_source {
<0,0,-1000>
color SunColor*5
area_light 12*x,12*y,10,10 adaptive 0
rotate<45,-30,0>
}
_____________
Kari Kivisalo
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> Is there an official POV logo I could put on the finished product?
Flavor and salt to taste. This is the logo by Chris Colefax that won the POV
Logo competition that Rune set up.
camera {
location <0, 0, -15>
right <4/3, 0, 0>
up <0, 1, 0>
sky <0, 1, 0>
direction <0, 0, 1.8>
look_at <0.25, 0.25, 0>
}
light_source {<-0.25,1.5,-9> color rgb <1.1,1.1,1.1> area_light x,z,9,9}
background { color rgb <0,0.5,0.5> }
union {
sphere {<0, 2, 0>, 1}
difference {
cone {<0, 2, 0>, 1, <0, -4, 0>, 0}
sphere {<0, 2, 0>, 1.4 scale <1, 1, 2>}
}
difference {
sphere {0, 1 scale <2.6, 2.2, 1>}
sphere {0, 1 scale <2.3, 1.8, 2> translate <-.35, 0, 0>}
rotate z*30 translate <0, 2, 0>
}
rotate <0, 0, -25>
texture
{
pigment { color rgb <0,1,1> }
finish { phong 0.25 phong_size 5 }
}
}
plane {z,3 pigment {color rgb <0,0.5,0.5> } finish { ambient rgb
<0,0.5,0.5>}}
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