POV-Ray : Newsgroups : povray.binaries.images : molecule (small spots) Server Time
18 Aug 2024 02:16:54 EDT (-0400)
  molecule (small spots) (Message 1 to 5 of 5)  
From: Frederic Delhoume
Subject: molecule (small spots)
Date: 20 Jul 2001 03:36:48
Message: <3b57df90@news.povray.org>
Hi,

I am rendering molecules as a hobby (because I find them very nice).
I already made various renderings using standard lights and I am now trying
radiosity.

I have a simple plane, a molecule over this floor and a sphere for ambient
illumination.
I also have an area light for specular effects.
I am using MegaPov 0.7

I have some little dark spots on the plane I cannot explain.
What is wrong with my parameters ?
The image is not rendered anti-aliased (it takes days to render)

Here is my source code (I removed the molecule because of the size but I can
mail
the entire source code if needed, it's only 9K zipped)

#version unofficial MegaPov 0.7;
declare CameraLocation = < 0, 0, 26.8337451068 > ;

global_settings {
  ini_option "+QR"
  radiosity {
    pretrace_start 0.08
    pretrace_end   0.01
    count 1500

    nearest_count 10
    error_bound 0.02
    recursion_limit 1

    low_error_factor .2
    gray_threshold 0.0
    minimum_reuse 0.015
    brightness 1

    adc_bailout 0.01/2

  }
}

    light_source {
    <0, 0, 80>
    color rgb < 0.3, 0.3, 0.3 >
    area_light <10, 0, 0>, <0, 10, 0>, 11, 11
    adaptive 1
    jitter
  }

camera {
  up < 0, 0, 1 >
  right < 0, 0, 1 >
  angle 35
  translate CameraLocation
  look_at < 0, 0, -1 >
}


// here should be the object (bunch of spheres an cylinders)
// ....

plane {
  z, -3
    texture { pigment { rgb <0.53, 0.63, 0.83> } finish { ambient .0 diffuse
.8 } }
  }

   // the source of ambient lighting
 sphere {
  <0, 0, 0>, 100
      pigment { color rgb <0.8, 0.8, 0.8> }
      finish { ambient 1.0 }
 }


Post a reply to this message


Attachments:
Download 'c42h70c35.jpg' (50 KB)

Preview of image 'c42h70c35.jpg'
c42h70c35.jpg


 

From: Gilles Tran
Subject: Re: molecule (small spots)
Date: 20 Jul 2001 03:42:54
Message: <3B57E192.C7BF7602@inapg.inra.fr>
Frederic Delhoume wrote:

> I have some little dark spots on the plane I cannot explain.

Raise the max_trace_level value until they disappear. It's a typical problem
with radiosity and reflections. This is going to slow the render, but you could
perhaps decrease the sample number and the error_count.

G.
--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


Post a reply to this message

From: Gilles Tran
Subject: Re: molecule (small spots)
Date: 20 Jul 2001 05:36:21
Message: <3B57FC29.AFA1AD20@inapg.inra.fr>
Gilles Tran wrote:

> This is going to slow the render, but you could
> perhaps decrease the sample number and the error_count.

Ahem, "count and nearest_count".

G.
--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


Post a reply to this message

From: Frederic Delhoume
Subject: Re: molecule (small spots)
Date: 20 Jul 2001 08:26:36
Message: <3b58237c$1@news.povray.org>
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:3B57E192.C7BF7602@inapg.inra.fr...
> Frederic Delhoume wrote:
>
> > I have some little dark spots on the plane I cannot explain.
>
> Raise the max_trace_level value until they disappear. It's a typical
problem
> with radiosity and reflections. This is going to slow the render, but you
could
> perhaps decrease the sample number and the error_count.
>
> G.
> --
>
> **********************
> http://www.oyonale.com
> **********************
> Graphic experiments
> Pov-ray gallery
>
>

Thank you, I'll try that (rendering time is already slow)

Fred.


Post a reply to this message

From: Mark M  Wilson
Subject: Re: molecule (small spots)
Date: 24 Jul 2001 12:11:06
Message: <3B5D9F7E.BEB38940@ncsl.dcr.state.nc.us>
It'd make a nice 'wreath' for the Christmastime desktop of some
chemist... ;-)
-MMW

Frederic Delhoume wrote:
> 
> Hi,
> 
> I am rendering molecules as a hobby (because I find them very nice).
> I already made various renderings using standard lights and I am now trying
> radiosity.
> 
> I have a simple plane, a molecule over this floor and a sphere for ambient
> illumination.
> I also have an area light for specular effects.
> I am using MegaPov 0.7
> 
> I have some little dark spots on the plane I cannot explain.
> What is wrong with my parameters ?
> The image is not rendered anti-aliased (it takes days to render)
> 
> Here is my source code (I removed the molecule because of the size but I can
> mail
> the entire source code if needed, it's only 9K zipped)
> 
> #version unofficial MegaPov 0.7;
> declare CameraLocation = < 0, 0, 26.8337451068 > ;
> 
> global_settings {
>   ini_option "+QR"
>   radiosity {
>     pretrace_start 0.08
>     pretrace_end   0.01
>     count 1500
> 
>     nearest_count 10
>     error_bound 0.02
>     recursion_limit 1
> 
>     low_error_factor .2
>     gray_threshold 0.0
>     minimum_reuse 0.015
>     brightness 1
> 
>     adc_bailout 0.01/2
> 
>   }
> }
> 
>     light_source {
>     <0, 0, 80>
>     color rgb < 0.3, 0.3, 0.3 >
>     area_light <10, 0, 0>, <0, 10, 0>, 11, 11
>     adaptive 1
>     jitter
>   }
> 
> camera {
>   up < 0, 0, 1 >
>   right < 0, 0, 1 >
>   angle 35
>   translate CameraLocation
>   look_at < 0, 0, -1 >
> }
> 
> // here should be the object (bunch of spheres an cylinders)
> // ....
> 
> plane {
>   z, -3
>     texture { pigment { rgb <0.53, 0.63, 0.83> } finish { ambient .0 diffuse
> .8 } }
>   }
> 
>    // the source of ambient lighting
>  sphere {
>   <0, 0, 0>, 100
>       pigment { color rgb <0.8, 0.8, 0.8> }
>       finish { ambient 1.0 }
>  }
> 
>   ------------------------------------------------------------------------
>                     Name: c42h70c35.jpg
>    c42h70c35.jpg    Type: JPEG Image (image/jpeg)
>                 Encoding: base64


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.