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It'd make a nice 'wreath' for the Christmastime desktop of some
chemist... ;-)
-MMW
Frederic Delhoume wrote:
>
> Hi,
>
> I am rendering molecules as a hobby (because I find them very nice).
> I already made various renderings using standard lights and I am now trying
> radiosity.
>
> I have a simple plane, a molecule over this floor and a sphere for ambient
> illumination.
> I also have an area light for specular effects.
> I am using MegaPov 0.7
>
> I have some little dark spots on the plane I cannot explain.
> What is wrong with my parameters ?
> The image is not rendered anti-aliased (it takes days to render)
>
> Here is my source code (I removed the molecule because of the size but I can
> mail
> the entire source code if needed, it's only 9K zipped)
>
> #version unofficial MegaPov 0.7;
> declare CameraLocation = < 0, 0, 26.8337451068 > ;
>
> global_settings {
> ini_option "+QR"
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.01
> count 1500
>
> nearest_count 10
> error_bound 0.02
> recursion_limit 1
>
> low_error_factor .2
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1
>
> adc_bailout 0.01/2
>
> }
> }
>
> light_source {
> <0, 0, 80>
> color rgb < 0.3, 0.3, 0.3 >
> area_light <10, 0, 0>, <0, 10, 0>, 11, 11
> adaptive 1
> jitter
> }
>
> camera {
> up < 0, 0, 1 >
> right < 0, 0, 1 >
> angle 35
> translate CameraLocation
> look_at < 0, 0, -1 >
> }
>
> // here should be the object (bunch of spheres an cylinders)
> // ....
>
> plane {
> z, -3
> texture { pigment { rgb <0.53, 0.63, 0.83> } finish { ambient .0 diffuse
> .8 } }
> }
>
> // the source of ambient lighting
> sphere {
> <0, 0, 0>, 100
> pigment { color rgb <0.8, 0.8, 0.8> }
> finish { ambient 1.0 }
> }
>
> ------------------------------------------------------------------------
> Name: c42h70c35.jpg
> c42h70c35.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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