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Hi,
I am rendering molecules as a hobby (because I find them very nice).
I already made various renderings using standard lights and I am now trying
radiosity.
I have a simple plane, a molecule over this floor and a sphere for ambient
illumination.
I also have an area light for specular effects.
I am using MegaPov 0.7
I have some little dark spots on the plane I cannot explain.
What is wrong with my parameters ?
The image is not rendered anti-aliased (it takes days to render)
Here is my source code (I removed the molecule because of the size but I can
mail
the entire source code if needed, it's only 9K zipped)
#version unofficial MegaPov 0.7;
declare CameraLocation = < 0, 0, 26.8337451068 > ;
global_settings {
ini_option "+QR"
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 1500
nearest_count 10
error_bound 0.02
recursion_limit 1
low_error_factor .2
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
}
light_source {
<0, 0, 80>
color rgb < 0.3, 0.3, 0.3 >
area_light <10, 0, 0>, <0, 10, 0>, 11, 11
adaptive 1
jitter
}
camera {
up < 0, 0, 1 >
right < 0, 0, 1 >
angle 35
translate CameraLocation
look_at < 0, 0, -1 >
}
// here should be the object (bunch of spheres an cylinders)
// ....
plane {
z, -3
texture { pigment { rgb <0.53, 0.63, 0.83> } finish { ambient .0 diffuse
.8 } }
}
// the source of ambient lighting
sphere {
<0, 0, 0>, 100
pigment { color rgb <0.8, 0.8, 0.8> }
finish { ambient 1.0 }
}
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