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David Fontaine wrote:
>
> > There is probably also some room for optimization through clever grouping
> > of the different objects.
>
> Like how? Grouping doesn't matter for just a big pile of objects I
> thought. Maybe I can speed up individual pieces though...
>
If you have a lot of objects in your scene you can speed up rendering a
lot with efficient grouping, for example when when you have a regular
tiling and unionize the items in a tree structure you will get optimal
performance, because through the automatic bounding Povray will not need
to test every ray against every single object.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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I get 9 seconds either way (800x600 no AA)
camera { location <1,3,-5>*.7 look_at 0 }
light_source { <1,3,-5> 1 }
#local Hier = on;
union {
#local _y1 = 0;
#while (_y1 < 2)
#local _x1 = 0;
#while (_x1 < 2)
#if(Hier) union { #end
#local _y2 = 0;
#while (_y2 < 2)
#local _x2 = 0;
#while (_x2 < 2)
#if(Hier) union { #end
#local _y3 = 0;
#while (_y3 < 2)
#local _x3 = 0;
#while (_x3 < 2)
#local _x = _x1*4+_x2*2+_x3;
#local _y = _y1*4+_y2*2+_y3;
box {
<_x/4-.95,_y/4-.95,-1>,<_x/4-.8,_y/4-.8,1> }
#local _x3 = _x3 + 1;
#end
#local _y3 = _y3 + 1;
#end
#if(Hier) } #end
#local _x2 = _x2 + 1;
#end
#local _y2 = _y2 + 1;
#end
#if(Hier) } #end
#local _x1 = _x1 + 1;
#end
#local _y1 = _y1 + 1;
#end
pigment { color rgb .7 }
}
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Francois Labreque wrote:
>
> characters!). You also need a flag-bearer.
What did you have in mind? I'm no phalanx expert, so... you mean like a
guy on a horse in front of the phalanx holding a flag? But I haven't
modelled a horse, so...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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David Fontaine wrote:
>
> Francois Labreque wrote:
> >
> > characters!). You also need a flag-bearer.
>
> What did you have in mind? I'm no phalanx expert, so... you mean like a
> guy on a horse in front of the phalanx holding a flag? But I haven't
> modelled a horse, so...
Not necessarily. On most battlefields - until the WW's. Now they
probably use GPS-brain implants - armies had a guy walking or riding a
horse with the troups holding up a flag (or standard) so the soldiers
knew where to go.
For an equestrian example, check:
http://www.q-net.net.au/~knowsol/WHFB_Images/cw_std2.jpg
For a "pedestrian" version, check:
http://www.davidsangster.ndirect.co.uk/As/asa14.html
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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David Fontaine wrote:
>
> Francois Labreque wrote:
> >
> > Very nice clouds, BTW! Image map?
>
> Jaime Vives Piqueres' method.
Which would be?
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3B4### [at] faricy net...> > ...and by the > > way, what processor
do you run it on to get 7 pps? If you're
> > getting that on an Athlon or something, there no WAY I'm using focal
blur in
> > my scenes (I'm still on a P2-400, hehe) ;-)
>
> P3-450
Okay, that's not that bad :-)
Let's just say, if I ever want to use focal blur, I think I can do it on my
dad's P3-800...hehe. Use your parents wisely ;-)
-Ian
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<snip>
> Not necessarily. On most battlefields - until the WW's. Now they
> probably use GPS-brain implants - armies had a guy walking or riding a
> horse with the troups holding up a flag (or standard) so the soldiers
> knew where to go.
Now there is a job that would have to pay well! I presume that this would be
equally useful for the opposing soldiers, a sort of "shoot here" sign.
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David Fontaine wrote:
>
> I get 9 seconds either way (800x600 no AA)
>
> [...]
I'm not sure, but i usually get quite a lot of speed increase this way.
Probably the difference is not that large with such a fairly simple
scene.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Thomas Lake wrote:
>
> <snip>
> > Not necessarily. On most battlefields - until the WW's. Now they
> > probably use GPS-brain implants - armies had a guy walking or riding a
> > horse with the troups holding up a flag (or standard) so the soldiers
> > knew where to go.
>
> Now there is a job that would have to pay well! I presume that this would be
> equally useful for the opposing soldiers, a sort of "shoot here" sign.
Indeed. It was a very good military strategy to aim at the standard
bearers first to confuse their troops. Just like in todays combats,
factions will try to first take down coms centers.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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Francois Labreque wrote:
>
> David Fontaine wrote:
> >
> > Francois Labreque wrote:
> > >
> > > Very nice clouds, BTW! Image map?
> >
> > Jaime Vives Piqueres' method.
>
> Which would be?
http://www.ignorancia.org/zips/stsky.zip
http://www.ignorancia.org/gallery.shtml
Which reminds me I completely forgot to fix that link on my site!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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