POV-Ray : Newsgroups : povray.binaries.images : Phalanx revisited, with blur : Re: Phalanx revisited, with blur Server Time
18 Aug 2024 08:20:32 EDT (-0400)
  Re: Phalanx revisited, with blur  
From: Christoph Hormann
Date: 10 Jul 2001 17:03:10
Message: <3B4B6E0B.24A75226@gmx.de>
David Fontaine wrote:
> 
> > There is probably also some room for optimization through clever grouping
> > of the different objects.
> 
> Like how?  Grouping doesn't matter for just a big pile of objects I
> thought.  Maybe I can speed up individual pieces though...
> 

If you have a lot of objects in your scene you can speed up rendering a
lot with efficient grouping, for example when when you have a regular
tiling and unionize the items in a tree structure you will get optimal
performance, because through the automatic bounding Povray will not need
to test every ray against every single object.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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