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David Fontaine wrote:
>
> > There is probably also some room for optimization through clever grouping
> > of the different objects.
>
> Like how? Grouping doesn't matter for just a big pile of objects I
> thought. Maybe I can speed up individual pieces though...
>
If you have a lot of objects in your scene you can speed up rendering a
lot with efficient grouping, for example when when you have a regular
tiling and unionize the items in a tree structure you will get optimal
performance, because through the automatic bounding Povray will not need
to test every ray against every single object.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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