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From: Rick [Kitty5]
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 08:54:22
Message: <3b3f1d7e$1@news.povray.org>
I love the wood textures, perfectly matched with the brass. I would perhaps
rotate the front 2 screw heads slighly to give them a more random
appearance, wooden knob on the handle, as it looks so polished (like a
display piece) how about a small plaque on the base (or the central
support).


--
Rick

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From: Andrew
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 08:57:32
Message: <3b3f1e3c@news.povray.org>
Very good!  I really like your wood textures - any chance of posting the
source for them?


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From: Alf Peake
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 11:09:33
Message: <3b3f3d2d@news.povray.org>
Reminds me of my days let loose in the physics lab in school.
Centuries ago :)  I like the woodwork and the detail, but can't
remember what the petals should look like. Pic is a bit dark on my
monitor but no other complaints - well - the bench top looks beaut but
would expect a few dents and burns on it.

Alf

"John" <wil### [at] dcsglaacuk> wrote in message
news:3B3EEF93.1B42077E@dcs.gla.ac.uk...
> Hi,
> This is my attempt at modelling a Wimshurst electrostatic generator.
> Comments, suggestions for improvements would be welcome. I'm still
not
> happy about the texture on the "petals", but I'm not quite sure what
to


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From: j charter
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 12:29:49
Message: <3B3F7ADC.2FB9D383@aol.com>
beautiful work
that may be the most convincing table top I have seen yet

John wrote:

> Hi,
> This is my attempt at modelling a Wimshurst electrostatic generator.
> Comments, suggestions for improvements would be welcome. I'm still not
> happy about the texture on the "petals", but I'm not quite sure what to
> do with them. The machine was modelled in Moray.
>
> Hopefully I'll post an image of the machine sparking soon, though it's
> going to take about 14 hours to render...
>
> --John
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Peter Popov
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 17:54:35
Message: <gv6vjtskdlpsg9gk43ku347l7vsben4r5r@4ax.com>
On Sun, 01 Jul 2001 10:38:27 +0100, John <wil### [at] dcsglaacuk>
wrote:

>Comments, suggestions for improvements would be welcome. 
 ^^^^^^^^

This is some terrific texture work!


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Bob H 
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 19:07:58
Message: <3b3fad4e@news.povray.org>
"John" <wil### [at] dcsglaacuk> wrote in message
news:3B3EEF93.1B42077E@dcs.gla.ac.uk...
> This is my attempt at modelling a Wimshurst electrostatic generator.
> Comments, suggestions for improvements would be welcome. I'm still not
> happy about the texture on the "petals", but I'm not quite sure what to
> do with them. The machine was modelled in Moray.

Maybe you could add reflection_exponent 0.7 or so to finish statement for the wheels
metal petals.
Also some charring along the contact point by using a texture map having the wood or
onion or
spherical pattern; wood pattern can use turbulence best.
It looks like diffuse is too high.  And I am puzzling over the reflection of the stand
because it's
so narrow (in the petals).

> Hopefully I'll post an image of the machine sparking soon, though it's
> going to take about 14 hours to render...

The quality of the render is excellent so that's not surprising.

Bob H.


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From: buke9
Subject: Re: Wimshurst machine (WIP)
Date: 1 Jul 2001 19:17:59
Message: <3b3fafa7$1@news.povray.org>
I agree with everyone else the wood textures are just superb!

John <wil### [at] dcsglaacuk> wrote in message
news:3B3EEF93.1B42077E@dcs.gla.ac.uk...
> Hi,
> This is my attempt at modelling a Wimshurst electrostatic generator.
> Comments, suggestions for improvements would be welcome. I'm still not
> happy about the texture on the "petals", but I'm not quite sure what to
> do with them. The machine was modelled in Moray.
>
> Hopefully I'll post an image of the machine sparking soon, though it's
> going to take about 14 hours to render...
>
> --John


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From: Oldstench
Subject: Re: Wimshurst machine (WIP)
Date: 2 Jul 2001 14:26:49
Message: <imp1kto8kfc1o5o5bv24pvofomdk7bq3pa@4ax.com>
Amazing textures! (Is there an echo in here?) I honestly did not know POV
had wood like that in it somewhere. Just goes to show what a far more
creative and motivated person than I can do. A posting of the wood textures
would be most beneficial to the less-than-skilled such as I. 
Oldstench................


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From: John Williamson
Subject: Re: Wimshurst machine (WIP)
Date: 2 Jul 2001 15:13:11
Message: <3B40C7B1.EA7EB791@dcs.gla.ac.uk>
Hi,

Thankyou to everyone who provided comments on this image. I'm adjusting
the model right now to take into account the improvements suggested by
everybody. I particularly like the idea of having a plaque on the
machine. This is delaying the render of the machine in it's full
sparking glory even further :)

However, on the point of the textures, I think I'm getting rather more
credit than I deserve - I'm afraid to say that the wood textures are not
procedural - they just use image maps :(  
I gave up on procedural textures after I couldn't obtain satifactory
results. If anyone is still interested, both a description of how I
obtained the maps and the texture with the image/bump maps is appended
below.

The wood texture was obtained by searching auction pages for images of
antique furniture, so  obtaining a detail of a small teak table. I
copied a section of the wood texure and adjusted it to tile neatly in
Photoshop. I then "dyed" copies of it to get appropriate colors for both
the machine and the table. Copying this, desaturating and adjusting the
curves gave the grain bump map.

--John

[note that the images attatched are jpeg; they were originally 256 color
pngs]

#declare RealWood = 
   material  // RealWood
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "hardwood.png"
            }

         }      
         normal
         {
            bump_map
            {
               png   "hardbump.png"
            }
            bump_size 1.0
         }      
         finish
         {
            ambient 0.0
            diffuse 0.690633
            brilliance 2.03
            phong 0.791367
            phong_size 105.692
            specular 0.187033
            reflection 0.071933
         }      
         scale  0.5
         rotate -90.0 * z
      }
   }


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Attachments:
Download 'hardbump.jpg' (29 KB) Download 'hardwood.jpg' (26 KB)

Preview of image 'hardbump.jpg'
hardbump.jpg

Preview of image 'hardwood.jpg'
hardwood.jpg


 

From: Peter Popov
Subject: Re: Wimshurst machine (WIP)
Date: 3 Jul 2001 00:43:16
Message: <5cg2kt4qorr0vid1tkae8oh5fucrd9ce55@4ax.com>
On Mon, 02 Jul 2001 20:12:49 +0100, John Williamson
<wil### [at] dcsglaacuk> wrote:

>However, on the point of the textures, I think I'm getting rather more
>credit than I deserve - I'm afraid to say that the wood textures are not
>procedural - they just use image maps :(  

So? You've taken the time and effort to create them. Your source of
base images is pretty neat, too :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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