POV-Ray : Newsgroups : povray.binaries.images : POV / MAX2.5 Server Time
18 Aug 2024 04:21:42 EDT (-0400)
  POV / MAX2.5 (Message 1 to 6 of 6)  
From: gemelli david
Subject: POV / MAX2.5
Date: 30 May 2001 03:27:41
Message: <3B14A108.7060000@xlstudio.com>
this is not a quality scene test
this is not my model (viewpoint)
this is not a pov scene (at the origin)
this IS a POV rendering

I am working on a MAX2.5 plug-in to render in POV.
this is one of the first image I produced.

the plug-in is a MAX2.5 Renderer that generates a POV scene and call POV 
to render the scene. with this, you don't have to export your scene to a 
3DS file, then convert it to a POV scene and then render it with POV. 
You just have to clic: "render" (a teapot) and everything is done 
automaticaly.

what the plug does (24 hours of work for now):
- geometry (he he !!) with smooth_triangles
- basic parameters of  pigment: color, specular, metallic, ambient
- texture mapping (using MegaPOV0.7 for its UV feature)
- point lights (omni in MAX)
- spot lights
- target camera (camera with a "look_at")
- render a still image or an animation (sequence of images, no video 
computation for now)
- activation of radiosity and antialiasing

what is planned:
- "free camera" (no "look_at")
- "cylindrical light"
- "multi-sub" (an object with multiple image_map)
- fog
- postprocess effects (stars, blur ?, ...)
- more pigment parameters
- maybe procedural pigments and normal
- correct some annoying messages from MAX

            David Gemelli


Post a reply to this message


Attachments:
Download 'helico.jpg' (22 KB)

Preview of image 'helico.jpg'
helico.jpg


 

From: Peter Popov
Subject: Re: POV / MAX2.5
Date: 30 May 2001 10:19:40
Message: <pc0ahtc57ls2ahu5br9r069rlnobe3usbt@4ax.com>
On Wed, 30 May 2001 09:28:08 +0200, gemelli david
<d.g### [at] xlstudiocom> wrote:

>this is not a quality scene test
>this is not my model (viewpoint)
>this is not a pov scene (at the origin)
>this IS a POV rendering
>
>I am working on a MAX2.5 plug-in to render in POV.
>this is one of the first image I produced.
>
>the plug-in is a MAX2.5 Renderer that generates a POV scene and call POV 
>to render the scene. with this, you don't have to export your scene to a 
>3DS file, then convert it to a POV scene and then render it with POV. 
>You just have to clic: "render" (a teapot) and everything is done 
>automaticaly.

This sounds good, but... please... carefully... read... POVLEGAL. If
you are able to keep within the bounds of the license, cool!


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: POV / MAX2.5
Date: 30 May 2001 10:32:07
Message: <3b150467@news.povray.org>
HURRAH!!!!!!!!

(see povray.co.uk)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

From: gemelli david
Subject: Re: POV / MAX2.5
Date: 30 May 2001 11:06:48
Message: <3B150912.3040305@xlstudio.com>
> 
> This sounds good, but... please... carefully... read... POVLEGAL. If
> you are able to keep within the bounds of the license, cool!
> 
> 
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG      e-mail : pet### [at] tagpovrayorg

yes, I know I have to read it carefully. just didn't had time.
but I'm not afraid, because I don't use the POV code into the plug-in, 
it is like an export plug-in that allows you to call POV directly for 
you. And I won't have this plug-in sold or something like that...
thanks for the advice !

             David Gemelli

PS: if I have question about particular english terms, do you think I 
can ask to a POV team member or someone else ?


Post a reply to this message

From: gemelli david
Subject: Re: POV / MAX2.5
Date: 30 May 2001 11:41:38
Message: <3B1510F0.4050805@xlstudio.com>
I read the POVLEGAL.DOC file and then sent a mail to 
"tea### [at] povrayorg" to be sure...
so, waiting for the answer, I'm stopping my work on the plug-in.
I hope, it will be possible to continue this, I found this work very 
interesting (regarding POV and MAX)

            David Gemelli


Post a reply to this message

From: Peter Popov
Subject: Re: POV / MAX2.5
Date: 30 May 2001 12:58:55
Message: <tj9ahtc3d0klee7hd18bpr8t9ftu2pm5et@4ax.com>
On Wed, 30 May 2001 16:52:02 +0200, gemelli david
<d.g### [at] xlstudiocom> wrote:

>yes, I know I have to read it carefully. just didn't had time.
>but I'm not afraid, because I don't use the POV code into the plug-in, 
>it is like an export plug-in that allows you to call POV directly for 
>you. And I won't have this plug-in sold or something like that...
>thanks for the advice !

The boundary line between what POV does and what it does not must
always be very clear. The user must also know that POV is a separate
program available from povray.org and... well, and the rest of
POVLEGAL :) Read it carefully it's not that long. Shorter than your
plugin code for sure :))

>PS: if I have question about particular english terms, do you think I 
>can ask to a POV team member or someone else ?

The Team is busy working on 3.5. Ask the TAG. That's why we're here.

<voice="Xan">
  We live to serve!
</voice>

:)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.