POV-Ray : Newsgroups : povray.binaries.images : POV / MAX2.5 : POV / MAX2.5 Server Time
18 Aug 2024 06:17:32 EDT (-0400)
  POV / MAX2.5  
From: gemelli david
Date: 30 May 2001 03:27:41
Message: <3B14A108.7060000@xlstudio.com>
this is not a quality scene test
this is not my model (viewpoint)
this is not a pov scene (at the origin)
this IS a POV rendering

I am working on a MAX2.5 plug-in to render in POV.
this is one of the first image I produced.

the plug-in is a MAX2.5 Renderer that generates a POV scene and call POV 
to render the scene. with this, you don't have to export your scene to a 
3DS file, then convert it to a POV scene and then render it with POV. 
You just have to clic: "render" (a teapot) and everything is done 
automaticaly.

what the plug does (24 hours of work for now):
- geometry (he he !!) with smooth_triangles
- basic parameters of  pigment: color, specular, metallic, ambient
- texture mapping (using MegaPOV0.7 for its UV feature)
- point lights (omni in MAX)
- spot lights
- target camera (camera with a "look_at")
- render a still image or an animation (sequence of images, no video 
computation for now)
- activation of radiosity and antialiasing

what is planned:
- "free camera" (no "look_at")
- "cylindrical light"
- "multi-sub" (an object with multiple image_map)
- fog
- postprocess effects (stars, blur ?, ...)
- more pigment parameters
- maybe procedural pigments and normal
- correct some annoying messages from MAX

            David Gemelli


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