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this is not a quality scene test
this is not my model (viewpoint)
this is not a pov scene (at the origin)
this IS a POV rendering
I am working on a MAX2.5 plug-in to render in POV.
this is one of the first image I produced.
the plug-in is a MAX2.5 Renderer that generates a POV scene and call POV
to render the scene. with this, you don't have to export your scene to a
3DS file, then convert it to a POV scene and then render it with POV.
You just have to clic: "render" (a teapot) and everything is done
automaticaly.
what the plug does (24 hours of work for now):
- geometry (he he !!) with smooth_triangles
- basic parameters of pigment: color, specular, metallic, ambient
- texture mapping (using MegaPOV0.7 for its UV feature)
- point lights (omni in MAX)
- spot lights
- target camera (camera with a "look_at")
- render a still image or an animation (sequence of images, no video
computation for now)
- activation of radiosity and antialiasing
what is planned:
- "free camera" (no "look_at")
- "cylindrical light"
- "multi-sub" (an object with multiple image_map)
- fog
- postprocess effects (stars, blur ?, ...)
- more pigment parameters
- maybe procedural pigments and normal
- correct some annoying messages from MAX
David Gemelli
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Download 'helico.jpg' (22 KB)
Preview of image 'helico.jpg'
![helico.jpg](/povray.binaries.images/attachment/%3C3B14A108.7060000%40xlstudio.com%3E/helico.jpg?preview=1)
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