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In article <3af44fd7@news.povray.org>, yooper says...
> Well . . . the *please ignore* drew me in ;)
> Look very good from here . . . loking forward to seeing
> some closer views and details . . . esp of the big door
> and arch.
>
> Y
>
>
>
Agreed: I couldn't help it looking anyway...
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Regards, Sander
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yooper wrote:
>
> Well . . . the *please ignore* drew me in ;)
Oh, you are soo easy... ;-)
> Look very good from here . . . loking forward to seeing
> some closer views and details . . . esp of the big door
> and arch.
I'm afraid you will have to wait somme time to see the finished
building, as I've had to put the project on hold, in order to make a
model of another, considerably larger, church.
But I can give you a closer look at the doors and arches, as they are
finished (apart from the wood texture on the doors - it still needs some
work).
/Ib
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Attachments:
Download 'sktmark32.jpg' (163 KB)
Preview of image 'sktmark32.jpg'
![sktmark32.jpg](/povray.binaries.images/attachment/%3C3AF50E02.23266089%40ibras.dk%3E/sktmark32.jpg?preview=1)
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In article <3AF50E02.23266089@ibras.dk>, Ib Rasmussen says...
>
> I'm afraid you will have to wait somme time to see the finished
> building, as I've had to put the project on hold, in order to make a
> model of another, considerably larger, church.
>
> But I can give you a closer look at the doors and arches, as they are
> finished (apart from the wood texture on the doors - it still needs some
> work).
Wow!! Can't wait to see a high res image of the whole church!
--
Regards, Sander
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Fantastic !!!
You know I have to inquire about the brickwork . . .
what techniques are you employing here ? Are you
using the brick texture from POVray, someone's macro
or your own ? I can't imagine each brick being positioned
individually although some must certainly be.
Quite amazing.
Does this represent an actual building ?
Y
inspired to begin building something . . . real or virtual ;)
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yooper wrote:
>
> Fantastic !!!
Thank you!
> You know I have to inquire about the brickwork . . .
> what techniques are you employing here ? Are you
> using the brick texture from POVray, someone's macro
> or your own ?
I do use PovRay's brick pattern, but since it won't do different size
bricks, each layer is modelled as a separate box, and I have two
different size patterns, that I alternate between. If you want more
details, I can post some code.
> I can't imagine each brick being positioned
> individually although some must certainly be.
In the arches each brick is an individual box. The #while loop comes to
good use here.
> Does this represent an actual building ?
Oh yes, I am hopeless at making up stuff to model, I need something to
copy from. In fact it happens to be my old parish church, St Mark's on
Frederiksberg in Copenhagen.
> inspired to begin building something . . . real or virtual ;)
I can recommend brick buildings. They are easy to get to look good.
/Ib
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/Ib:
I do use PovRay's brick pattern, but since it won't do different size
bricks, each layer is modelled as a separate box, and I have two
different size patterns, that I alternate between. If you want more
details, I can post some code.
*** alwayz looking to see how folks do things . . . whatever you are
willing to share.
In the arches each brick is an individual box. The #while loop comes to
good use here.
*** I really enjoy stone and brick buildings . . . and this is really
nice.
Thanks for the pics and whatever code you choose to share.
Y
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From: Thomas de Groot
Subject: Re: Just testing - please ignore (163 kb)
Date: 7 May 2001 03:39:08
Message: <3af6511c@news.povray.org>
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Many years ago (1998), Jeff Lee wrote an interesting include file for making
more realistic brick textures. I attach the file here. I tried to locate the
author, but his site has desappeared, unfortunately.
Maybe you can use this?!
Good building work by the way!!! I am impressed!
Thomas
"Ib Rasmussen" <ib### [at] ibras dk> schreef in bericht
news:3AF50E02.23266089@ibras.dk...
> yooper wrote:
> >
> > Well . . . the *please ignore* drew me in ;)
>
> Oh, you are soo easy... ;-)
>
> > Look very good from here . . . loking forward to seeing
> > some closer views and details . . . esp of the big door
> > and arch.
>
> I'm afraid you will have to wait somme time to see the finished
> building, as I've had to put the project on hold, in order to make a
> model of another, considerably larger, church.
>
> But I can give you a closer look at the doors and arches, as they are
> finished (apart from the wood texture on the doors - it still needs some
> work).
>
> /Ib
----------------------------------------------------------------------------
----
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Attachments:
Download 'bricks.inc.txt' (4 KB)
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yooper wrote:
> *** alwayz looking to see how folks do things . . . whatever you are
> willing to share.
I have posted a piece of brick wall for you in povray.text.scene-files.
/Ib
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Thomas de Groot wrote:
>
> Many years ago (1998), Jeff Lee wrote an interesting include file for making
> more realistic brick textures. I attach the file here. I tried to locate the
> author, but his site has desappeared, unfortunately.
It took some work but I found it again -
http://www.shipbrook.com/jeff/raytrace/index.html
--
Ken Tyler
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Thanks, Ken. I needed to see some more of the
"All your base are belong to us". No, really, thanks.
Ken wrote:
>
> Thomas de Groot wrote:
> >
> > Many years ago (1998), Jeff Lee wrote an interesting include file for making
> > more realistic brick textures. I attach the file here. I tried to locate the
> > author, but his site has desappeared, unfortunately.
>
> It took some work but I found it again -
>
> http://www.shipbrook.com/jeff/raytrace/index.html
>
> --
> Ken Tyler
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