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yooper wrote:
>
> yooper: Interesting idea to leave blobs components
> along a flock trail. I'll give this a thought (or two).
> ----------
>
> I was thinking about how roots often grow around one another . . .
> and then I flashed on how the flocking algorithum employs a
> collision detection function ( just what Christoph suggested be used
> with an l-system algorithm). Of course, this brings to mind your
> Antiblobs . . . they also *avoid* the other components space.
>
> I was thinking about this all night at work . . . (these things alwayz
> bug me until I find a resolution ;) and I wondered if you had yet
> expanded your Antiblob macro to include AntiCylinders ? I have
> no experience with them and I may be wrong but . . . doesn't POVray
> or MegaPOV allow cylinders to be affected by the blob thing?
> If so, then it might be possible to use tapered, curved Antiblob
> cylinders to simulate growth that would have that avoid feature.
>
> Y
> got tonz of ideas . . .
> & no time to follow up on any of 'em. sad, ain't it ;(
> but I'm happy to give them away . . . as long as someone can use them ;)
Thank you for sharing more of these ideas of
yours yooper !
I have not yet made any "cylinder antiblobs",
but maybe it will produce exiting results.
(The math wouldn't bee too difficult I think
...)
And yes: IIRC one can use cylinder
components within blobs.
But unfortunately at the moment I don't have
much time for POV-experimenting either.
=(
BTW: Are you working during the night ??
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
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I think you should take a look at Kevin Wamplers sig...
#version unofficial MegaPov 0.6;camera{location-z*8direction z*2look_at 0}
light_source{<-2,5,-2>*1e3 rgb 1}%K=text{ttf"cyrvetic.ttf""KEVIN".25,0
translate-1.5*x scale 1.5}%G=pigment{rgb<.8,.6,.4>}%R=seed(0);#macro B()<rand(
R)-.5,rand(R)-.5,rand(R)-.5>#end#macro A(C)%T=0;%V=<0,1,0>;#while(T<250)%S=0;%
P=B();%U=trace(K,C,P)-C;#while(S<15)%P1=B();%W=trace(K,C,P1)-C;#if(vlength(W)
<vlength(U))%P=P1;%U=trace(K,C,P)-C;#end%S=S+1;#end%V=V+P;%V=V/vlength(V);%D=(
250-T)/1e4;union{cylinder{C,C+V*.03,D}sphere{C,D}triangle{C,C+B()*D*10,C+B()*D
*4 pigment{rgb<0,.7,0>}}pigment{G}no_shadow}%C=C+V*.03;%T=T+1;#end#end%N=0;
#while(N<35)A(<(rand(R)-.5)*3, 0, rand(R)/4>*1.7)%N=N+1;#end // Kevin Wampler
Nekar
--
#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);blob{#while((K-N).
x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(vlength(N-K)<vlength(
X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N,1,1 scale.02}sphere{
<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1 scale.01 }#end
pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}// Nekar Xenos
"Tor Olav Kristensen" <tor### [at] hotmail com> wrote in message
news:3AF08D55.6B22895D@hotmail.com...
>
> The photo below shows the roots of a little
> "bushy" tree I found.
>
> I find this quite fascinating and I wish
> that I could come up with a noisy pattern
> for an iso that would produce such images.
>
> Hope this is not too off-topic.
>
>
> --
> Best regards,
>
> Tor Olav
>
> mailto:tor### [at] hotmail com
> http://hjem.sol.no/t-o-k/tokpicts.html
> http://www.crosswinds.net/~tok
--------------------------------------------------------------------------------
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