yooper wrote:
> I'm wondering if one calculated the positions of the objects
> using a "flocking" algorithm as used in some ALife progs . . .
> and placed spheres or blobs (or Antiblobs !!!) along each trail,
> if the traces of their intertwining routes would look come anywhere
> close to your pattern.
Unfortunately there's nothing to keep the trails from intersecting.
--
Anton Sherwood -- http://www.ogre.nu/ (online again, Nov.19)
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